Force Fields and you.

By Daxium, in Deathwatch Rules Questions

I am sorry if this has already been talked about. But I could not find it on the forum search, so anyway.

RAW for force fields "When a character wearing a active field is attacked, roll 1d100. If the result is less than or equal to the field’s protection rating, the attack is nullified and has no effect on the protected character ... (deathwatch core book #166)."

So to me that say no matter how many times you "hit" the target that whole attack gets nullified by the force field. So then when you have an Wolf Priest or Chaplin with their Wolf Amulet/Rosarius and their 50% chance of absorbing the attack. It seems to me that it would nullified an swift attack or even an lighting attack regardless on how many times it hit, right?

Now has FFG done errata on this? I have checked the living errata and did not see anything about force fields, I also checked Black Crusade and it says the exact same thing (p. 178).

So if you have seen or heard anything about this will you please post a link or the clarification here.

Thank you.

As per RAW each attack by Swift/Lightning Attack needs to be saved individually whereas you'd only roll once to avert a full-auto ranged attack. Read Swift Attack, it allows you to make 2 attacks. Each attack needs to be saved individually. Full-Auto is one attack causing multiple hits, you only need to save once.

Alex

OK, I can see your point for DW, however we as a group have moved to BC rules for both swift attack and lightning attack, sorry I should have been clearer on that. So after reading BC's swift attack it reads "When a character makes a melee attack, he scores one hit on the initial degree of success on his WS, plus one additional hit for every two additional degrees of success" and lightning attack reads "The attacker makes a WS test with a -10 bonus. Success indicates he has hit his target with his melee weapon once for every degree of Success."

So if we conclude that it is similar to Semi-Auto Burst and Full Auto, since they are the ranged equivalences then you would only need to roll your force field ONCE, to nullify the lightning or swift attack? Am I seeing that correctly?

Assuming force fields in BC follow the same rules, yes.

Alex

Which is only one attack/test/roll. So in order to field save it you would only make one test.

Using the new BC rule set with DW will cause issues, but many GMs are doing this. This is how we do test for saves as well. Feast or famine.

This may have been answered or not but I have been looking through the rules and haven't found an answer for it yet. Does Psychic Powers get stopped by a force field or not? Thanks for you time

While I'm not certain of any official ruling, the most 'common sense' answer would be to ask if the psychic power relies on a physical attack to do damage. If so, the force field stops it. Telekinetic bolts of force, bio-lightning, fire blasts - all have physical weapon equivalents, so could be stopped. Something like the DH psychic power Blood Boil doesn't make a directed attack, so it'd get through.

OLD fluff suggests that void shields mounted on vehicles and buildings disrupted psychic powers, so some of the heavier fields might impose a slight penalty on psychic powers, but that'd be according to whether that fluff works for your game or not and certainly isn't official.

professor_kylan said:

While I'm not certain of any official ruling, the most 'common sense' answer would be to ask if the psychic power relies on a physical attack to do damage. If so, the force field stops it. Telekinetic bolts of force, bio-lightning, fire blasts - all have physical weapon equivalents, so could be stopped. Something like the DH psychic power Blood Boil doesn't make a directed attack, so it'd get through.

OLD fluff suggests that void shields mounted on vehicles and buildings disrupted psychic powers, so some of the heavier fields might impose a slight penalty on psychic powers, but that'd be according to whether that fluff works for your game or not and certainly isn't official.

Thanks, I was debating on making my own house rules on that would be similar to what you suggested.

For the most part Force Fields do stop physical psyic power, except were noted by the power, however, there is a "force field" in DH that only works on psyic powers, i don't have my books with me, but it is in the daemon hunter book, if you want to look it up.

Daxium said:

For the most part Force Fields do stop physical psyic power, except were noted by the power, however, there is a "force field" in DH that only works on psyic powers, i don't have my books with me, but it is in the daemon hunter book, if you want to look it up.

Thanks! I'll look it up when I get the time to finally lay this to rest.