Hey guys,
so I've been reading a lot in the forums, following houserule threads etc and now decided to tell you about my problem. I'll be really honest with you right now: As far as WHRP3e goes, with all the possible house rules, flexibility of the system, hundreds of different action cards, talents (and their number increasing with each expansion being released), I am too **** intimidated to play. I have plenty of years of experience with roleplaying games, gm'ed a hell of a lot of them, and never had this problem. But I feel like, with WHRP3e, there is kind of a blockade in my head when it comes to preparing game sessions. Simply the number of options and the possible details of fleshing out each individual npcs just seem too much for me, as I always think I could do something wrong or won't use the system to its max. Don't get me wrong here, I love the game, I love the dice system and the action card principle, the recharge tokens etc. But the complexity frightens me to jump in front of my players and game all night.
I don't know whether you folks understand what I'm trying to get across. It has always been so simple. I am a fan of rules as written, meaning I don't like house rules (just a thing of personal preference I guess). Now, when I'm surfing the forums, it seems like EVERYONE bends the rules to his will, creating individual, cool aspects that sometimes change the whole system. And thing is, it WORKS, because 3e is just so flexible. I'm feeling pretty alone here, nearly forced to create house rules aswell, although I just want a system I can use, which is unambigous and easy to play with. Maybe it's there and I haven't discovered it yet.
What's your opinion on the subject? Thanks for any advice that encourage me to continue playing WHRP 3e. I love the system.
MrToasT