GM'ing fanatic characters

By springfaetter, in WFRP Gamemasters

Hello,

We are currently playing "Winds of Change" in a group with a Sigmar Initiate, a Zealot, a Smuggler and an Aprentice Wizard. The players have all spent 5 xp and we are at the end Encounter in the dwarven well. After Rushing the ongoing Ritual, the players quickly have found themselves with more than their hands full. At the end of the play session the players have managed to slow the Ritual, but two are sewerely injured and another have found himself surrounded by enemies.

Now the smart move for the players would be a tactical retreat to lick their wounds for a few moments. But being the so-called fanatic types (especially the Zealot and Initiate) I think they will figth until the bitter end.

How should I deal with this as a GM - When I want to create a realictic world, where choices have consequences?

Have them subdued by the cultists.
Guess which party-member wakes up in a birdcage? :)

I'm not sure what you mean however. Lick their wounds and fall back when the ritual is still going on even if slowed down? I think your consequences would be dire if they don't press on, for the entire area.

Good Point.

But sometimes players have to make hard choises:

a: Retire for a rally step - and risk another Aprentice being transformed - (Later they would of course have more then enough of a mess to clean up after) serio.gif

b: Figth until death = You die and all the Aprentices become Chaos Spawn demonio.gif