Master of disguise

By reg, in WFRP Gamemasters

My players have been disguising themselves a lot, and I thought I'd share the rules we've been using. Basically the player choses a career card he or she wishes to mimic. The test is against fellowship, and the difficulty is dependent upon how different the chosen careers traits are from the players actual traits, starting at easy for no difference (eg ratcatcher to dockhand). Extra difficulty die can be added for different races (lots in some cases), tier differences etc. Fortune/misfortune die can be added for such things as appropriate props, background (eg family connection - get that background written up soonest!) etc., as the GM wishes.

Testing is on a daily basis until the false character is established, then in exceptional circumstances only after that (eg disguised as a watchman and trying to enter a watch-house). Guile can be used to add a trained dice.

One of my characters has also been using a home made talent card 'Master of disguise' - this gives an extra trained dice, and an extra fortune dice (if equipped with a disguise kit).

That sounds like a smart idea. Simple and uses existing game components :)

jh

I agree. I love the simplicity of the rule, and the interaction with existing rules.

reg said:

The test is against fellowship, and the difficulty is dependent upon how different the chosen careers traits are from the players actual traits,

Do you mean Skuldugger (Fel) or Guile (Fel) ... I would assume 'Guile' I think there actually the action card 'Fake Out' using Guile (Fel) describes disguise - If I remember correctly the description on the actions is something like Giving someone a false presentation of who you are ....

In general I like your take with allowing them to establish alternate identities ... but how do you handle especially tricky situations ... like when someone posing as say a Witch Hunter and having had great success against all the peasants too scared to really ask pointed questions and how might never have met an actual Witch Hunter before ..... suddenly comes across a genuine (smart & perceptive?) Witch Hunter ??? Would you make him role an extra disguise check ? ... or just have him role Guile when he tries to interact ??