What are your standard penalties for darkness, twilight, and fog? ..and disarm?

By Emirikol, in WFRP Gamemasters

I'm finishing up a conditions list in my house rulebook and could use some suggestions.

What kinds of penalties are you guys using for various skill checks (observation, melee, ranged, ):

Total darkness - example: total darkness in a cave, while fighting a troll.

Twilight darkness - example: some moonlight while on a road surrounded by forest

Heavy fog - example: swamp fog

Invisibility - example: invisible monster. Would a black die roll (any effect) constitute an automatic miss?

Anybody got a rule for DISARM yet?

jh

Emirikol said:

Anybody got a rule for DISARM yet?

Emirikol said:

I'm finishing up a conditions list in my house rulebook and could use some suggestions.

What kinds of penalties are you guys using for various skill checks (observation, melee, ranged, ):

Total darkness - example: total darkness in a cave, while fighting a troll.

Twilight darkness - example: some moonlight while on a road surrounded by forest

Heavy fog - example: swamp fog

Invisibility - example: invisible monster. Would a black die roll (any effect) constitute an automatic miss?

Anybody got a rule for DISARM yet?

jh

Total darkness- 2 purple, must be engaged with target, chaos stars- miss/fail/hit something else in the engagement

Twilight darkness- for levels low light i add between 1-4 black die depending on how dark it is.

Heavy fog- between 1 purple if engaged, 2 purple close range, no actions beyond close. checks involving navigation 2 purple. plus black die depending on light quality.

Invisibility- is there not a shadow spell that covers this? if not then I would make the target require listen checks, with difficulty depending on how quiet the invisible person his, and how far away, with extra black die added per success/two boons rolled on a stealth check if the invisible person is being actively stealthy. even if detected I would still apply 1purple on melee attacks, and 2 on ranged (including spells/blessings that target specific individuals).

Crimsonsun

The Blind condition gives you a purple dice to any check where sight is related. I don't think it can get darker than that :P

First of all, great questions that help us all. Thanks for asking them.

Darkness is odd. Without going all spoiler, doesn't TGS have a pitch black location where modifiers are given as 4 black misfortune? This differs from blind condition's purple challenge die.

If using the Blind purple die, does this ignore racial bonuses allowing 2 less blacks in dark situations?

Because of TGS, I've always thought of darkness on a continuum of: 0 (daylight) to 4 (pitch black) black dice.

These are my house rule regarding Illumination:

2.3 Illumination
-Pitch blackness imposes 4 misfortune dice.
-Faint light source (starry sky, candle) reduces
penalty by 1 dice.
-Moderate light source ( full moon night, torch or lantern) reduces penalty by 2 die.
-Strong light source (several torches, Bright Wizard's flaming staff) reduces penalty by 3 die
-Night vision reduces penalty by 2 die

The penalty reduction provided by the listed light sources (and similar ones) are for close range only. Increase the number of misfortune die by one for each range increment beyond close range up to the maximum imposed by Pitch blackness.

These house rules are in some contradiction with the Blinded condition unless Blinded condition does not really mean totally blind.

Yepesnopes said:

These are my house rule regarding Illumination:

2.3 Illumination
-Pitch blackness imposes 4 misfortune dice.
-Faint light source (starry sky, candle) reduces
penalty by 1 dice.
-Moderate light source ( full moon night, torch or lantern) reduces penalty by 2 die.
-Strong light source (several torches, Bright Wizard's flaming staff) reduces penalty by 3 die
-Night vision reduces penalty by 2 die

The penalty reduction provided by the listed light sources (and similar ones) are for close range only. Increase the number of misfortune die by one for each range increment beyond close range up to the maximum imposed by Pitch blackness.

These house rules are in some contradiction with the Blinded condition unless Blinded condition does not really mean totally blind.

Im on the same page as you .... I havent actually written my interpretation down, but I agree with your rules ...though I would probably rule not let the black dice max out at 4 ... but rather just say that anything beyound that you just cant see ... so in pitch black you have a chance to hit someoen you are engaged with (4misfortune dice) ...but close range ( 5 misfortune dice) = ' you just cant'