I'd suggested making item cards for weapons a few times already in the past, and found myself with some extra time on my hands. So I decided to throw together some changes for the first couple of melee weapons that popped in my head.
I made a mockup of the dagger in SE, but nothing else. Just to sort of show what I had in mind. The rest of the weapons are below, in simple text.
I'm not sure yet if I want to give this to new characters, completely replacing the section Weapons on a character-sheet, or only give this out when somebody takes a specialisation. It might be cool to give this out instead of letting people take a single Fortune die on a roll perhaps.
The idea would be to each time play an action card on top of your weapon-card, combining their effects. I've tried to make the weapons distinct in feel, as well as give the player an option to really go into fully utilising the potential of his weapon, by playing with his dicepool before he rolls.
Caveats:
I did this without access to any books, don't shoot me if details are off (Dagger DR/CR/availability/price/... come to mind
) Put your comment below and I'll see what I can do.
I used Strange Eons Action-Card layout, since it had most of the fiels available that I needed. However, the Conservative/Reckless colouring is not applicable here. You can simply swap it to the side that is convenient for the action you place. I'd need a new image if I completely work this out.
All modifiers/bonusses/... are intuitively chosen. If you feel something is too weak or too strong, feel free to comment and tell me why it should be so or so
Questions? Comments? Think I'm making it too complex for my own good? I'd love to hear from you guys, before I really work this out further.
Dagger
Passive modifier
Piercing Fast
Active modifier
Shank Chaos Star Stuck
Stab Chaos Star In Harm's Way
Short Sword
Passive modifier
Piercing Edged Centered
Active modifier Stab Chaos Star Off Balance
Slash 2+ failure In Harm's Way
Long Sword
Passive modifier
Piercing Edged Centered
Active modifier
Stab 2+ failure Off Balance
Slash 3+ failure Open Defense
Bastard Sword
Passive modifier
Edged Cleaving
Active modifier
Hack 2+ failure Redirected Blow
Slash 2+ failure Open Defense
Staff / Cudgel/ Mace
Passive modifier
Blunt
Active modifier
Impact 2 banes Sprain
Put Down 2+ failure Reverberation
Morning Star / Flanged Mace
Passive modifier
Piercing Blunt Armour Breaker
Active modifier
Puncture 2+ failure Stuck
Impact 2 banes Sprain
Warhammer
Passive modifier
Piercing Blunt Armour Breaker
Active modifier
Impact 2 banes Sprain
Puncture 2+ failure Stuck
Waraxe
Passive modifier
Cleaving Slow Edged
Active modifier
Hack 2+ failure Redirected Blow
Slash 2+ failure Open Defense
Passive Modifier
Blunt Attack gains: target suffers 1 additional fatigue
Edged your attack gains Pierce 1
Piercing attack gains Pierce 2, Unreliable 2
Armour Breaker On Success: put a pierce token on this card. These stack up to your current training in Weapon Skill. Reset when current target becomes incapacitated.
Cleaving Your attack gains 2 boons automatically.
Fast Recharge 1 less
Centered gain 1 extra black on defensive action
Slow Recharge 1 more
Active Modifier
Shank Place 1 stance die on this card, ignore target armour soak
Stab Place 2 white dice on this card, Attack gains Pierce 1
Hack Place 1 expertise die on this card, gain 1 reckless stance die
Slash Place 1 black die on this card.
Puncture Place 1 expertise die on this card, attack gains Pierce 1 + target suffers 1 additional fatigue
Impact Place 1 expertise die and 1 black die on this card. Attack gains target suffers staggered 2
Bad Stuff
Reverberation suffer 1 fatigue, -1 total damage dealt
Stuck Must perform manoeuvre to free weapon, put 2 tokens on your parry
Sprain You suffer +1 recharge & +1 fatigue
Open Defense Gain exposed 2
In Harm's Way Gain exposed 2, suffer 1 stress + 1 fatigue
Off balance +2 recharge on dodge
Redirected Blow +2 recharge on parry