Just wanted to let Jason Little and the Fantasy Flight crew know that I think WHFRP3e is the freshest rules design in tabletop roleplay in a long, long time. I'm finding it completely supports my natural 100% improvisational GM style and approach (i.e. characters, plot, events all brought into the gameplay off the cuff). I don't use the GW fantasy canon - use Howard's Hyborian Age instead, which has proven a great thematic fit for the tone and feel of WHFRP. When I need game mechanics, I grab the card reference I need. The minor effects attached to "bane" and "boon" results from test dice rolls provide valuable cues for additional storytelling and interpretation. The Cunning / Aggression / Expertise dice system for NPCs is also ingenious and very useful.
I've never been more inspired to GM and my gaming is at the highest level since the fantastic Mage: the Ascension campaign I played in the late 1990s. Cheers to all the FFG crew that worked on this innovative game design.