Kshatriya said:
Hm. That's weird. The Size part of the Combat section says something different than the entry on the Size Trait in the Traits & Talents Chapter, which appears in the statblock every enemy with a non-standard size.
Also, that assessment of fighting a horde in melee is not entirely true. If you shoot and one and hit another, why is it strange that you can swing at one and hit another when they're packed together? You're swinging your weapon at a large front of foes, with a sweeping attack surely you can hit an individual member of the Horde even if you weren't targeting that particular one. And on a mechanical level, there are no individual targets in a Horde. It's one "thing."
I don't see how a R1 AM would be better than a Dev with that. Even a maximum hit with Swift Attack is not going to compare to a heavy bolter with its RoF, the RAW huge to-hit bonuses for range and autofire, and Unrelenting Devastation. Although Devs are dependent on Metal Storm to really annihilate Hordes.
Anyway, these discrepancies with Size require an official ruling to whether they apply in melee. I don't see why they shouldn't, personally.
The Dev in my group has Immovable Warrior, not UD.
If my Dev hits with all 6 shots, he does 7 Magnitude Damage. If the Assasult Marine (who has Death Is Joy and WS 53), makes 2 average rolls to hit a Mag 40 Horde, he does 8 Mag Damage. (3 hits per Swift Attack + 1 for Death Is Joy).