I'm creating a character who is not investing a lot into melee. I'm looking at the Dodge stat and the Parry stat, and Dodge seems all-around better for me (Parry might be better if I wanted high weapon skill for other things). Is there something I'm overlooking? Dodge can be used against ranged attacks; Parry cannot. Dodge can be boosted with experience to +20, but I don't see any skills to boost Parry, other than the defensive stat, which is only +10.
Let me know if there's something I'm missing, because I'm a Techmarine who wants a machinator array, so it seems silly for me to be dodging, but I can't justify investing in Parry, other than for flavor.