Here we go again! Here's a character based on an idea I had some time ago and that has spent some time on my desk in one version or another. It's a mercenary again, not a powerful, flashy fighter this time but a support character who has several skills to accomplish missions and who gives every faction access to some important equipment tokens. And he's quite good at managing resources!
John Smith
Faction: Mercenary
Skills: Dexterity, Hand-to-Hand Combat, Mechanics, Strategy, Weaponry
AV: 5/4/4/3
SV: 5/4/4/3
MeV: 5/5/4/4
MoV: 7/6/6/5
Special object:
Superior Resource Management: Ability. Once per game, if you use a token from your inventory that has to be discarded or placed on the board, you may instead discard this token or place it on the board.
Combat pack:
Luger P-08 (disposable): Weapon, Pistol. When you attack with this weapon, your target may not counterattack.
F1 Fragmentation grenade (disposable): Grenade.
AN-M11 (disposable): Smoke Grenade. This token follows all of the rules for Smoke Grenades. However, instead of placing Smoke tokens, this weapon places Fire tokens. Each time a character enters a circle on the same path as a Fire token, he suffers three Automatic Successes.
Stamina pack:
Luger P-08 (disposable): See Combat pack.
M15 (disposable): Smoke Grenade.
First Aid Kit (disposable): Hardware. As an action, discard this token to dial up your health indicator token or an adjacent character’s health indicator token by up to two rows.
Command pack:
Luger P-08 (disposable): See Combat pack.
Last-ditch effort: Ability. If you did not attack during your activation, you may discard this token at the end of your activation to get another complete activation after all other characters have been activated.
Support specialist: Ability. Add +2 to your side’s initiative rolls. Additionally, you may discard this token at the beginning of any turn to automatically win the initiative roll.