Advice with an acolyte wanting to go rogue

By UniversalHead, in WFRP Gamemasters

I have an Bright wizard acolyte player who, up to this point, has not really got around to doing much in the way of formal training. He had a nice backstory to explain this ('natural talent' etc), but I have said if he wants to progress further he'll have to get some proper training in a, you know, 'accredited Bright Wizard college'.

The other option is to go rogue, and start heading down to the dark side, which would envolve the Witch career followed by the Warlock career, and keeping an eye out for Witch hunters.

Anyone else had a player go this route? Could be interesting, since they have access to basically any spells from any school of magic.

The rules say witches can't learn spells above Rank 1, but there doesn't seem to be any limit on Warlock spell rank.

Shame there aren't some more interesting careers for the Dark Magic career path - I wonder if we'll see these in a future supplement?

In my games there is a Witch wich will soon turn to the Warlock career. He is already looking malevolently to all those rank 2 and rank 3 spells. As GM I can tell you that the character is a lot of fun, how he has to deal with concealment, the fear he has every time he cast a spell in a civilized area, te overall paranoia he has developed to any NPC is just hilarious. Additionally dealing with the rules of corruption is nice (although he takes a lot of care to minimize the adquisition of corruption), I have been always looking for some solid rules in WFRP dealing with corruption and the one in 3rd ed pleases me very much.

I have also to say that the character is a bit "unbalanced" due to his huge versatility; he can cast a fire ball as powerfull as a Bright Wizard and the next round heal his wounds, but this is nothing I or my players care about. As I said it is a lot of fun.

He could become a hedge wizard of sorts, so long as he is aware of the dangers of demons, witchunters and college mages all wanting hispower for various reasons, there is plenty of plot point for you as a GM to play with