First aid and the like.

By master yoda, in WFRP Gamemasters

I think I'm having a few problems with understanding the rules of healing.

1) In an encounter and/or rally step the player can roll a first aid check to either recover X amount of wounds or ignore a critical(based on severity) effect for the rest of the encounter. Another player can aid by making the roll in place of the injured player.

2) after 8 hrs of rest you check resilience. I'm assuming this is when you can do first aid or medicine. If I'm thinking correct this will be 2 checks. The first one for a successful first aid or medicine. which based on the results give you possible bonus dice to your resilience roll. The second roll is the resilience roll.

3) If you go to a specialist. Is it like number two where their roll helps a resilience check for the player. Or is their roll like number one.

4) I'm assuming that if another player aids in healing it would be the same as number 3, a specialist.

So am I reading it correctly? Everytime I read it it seems to have a different wrinkle in the meaning.

Thank you in advance.

master yoda said:

I think I'm having a few problems with understanding the rules of healing.

1) In an encounter and/or rally step the player can roll a first aid check to either recover X amount of wounds or ignore a critical(based on severity) effect for the rest of the encounter. Another player can aid by making the roll in place of the injured player.

2) after 8 hrs of rest you check resilience. I'm assuming this is when you can do first aid or medicine. If I'm thinking correct this will be 2 checks. The first one for a successful first aid or medicine. which based on the results give you possible bonus dice to your resilience roll. The second roll is the resilience roll.

3) If you go to a specialist. Is it like number two where their roll helps a resilience check for the player. Or is their roll like number one.

4) I'm assuming that if another player aids in healing it would be the same as number 3, a specialist.

So am I reading it correctly? Everytime I read it it seems to have a different wrinkle in the meaning.

Thank you in advance.

This is more a Rules forum than GM forum question.

re #1, both can make the First Aid check but the character making it on themselves adds a Challenge die (see rules on First Aid in recovery section). Also, per clarifications on boards and in hardbacks, only one "application" of First Aid is going to help. Better off scripting Aid Another (though a GM such as myself would disallow that on self).

re#2 yes, per the rules on rest on recovery, first aid and medicine in combination with rest modify the Resilience check made while resting. The outcome of the First Aid or Medicine check indicates how they modify it.

If you mean this is when Medicine can be used, not just First Aid, it is one of the times. Medecine can't be used in combat but it can be used out of it, this would not be the only "out of combat" time.

#3, depends on what you pay for and get, resting overnight with the village healer might be bonus on Resilience, betting wound treated by the Surgeon might be use of Medicine. Though note again the clarification that you can't pile up multiple uses of any source of healing per day - only one use of one source per day, though with a possible modficiation that if you have multiple acts in which injuries are suffered each new injury-giving-Act allows another use.

#4, same as that it can be done either way. If someone already has received First Aid to heal wounds, do it to aid their rest.

One First Aid specialist can eventually tend to all their comrades it's only in the press of time you have to chose "which one" gets help "this rally step", or "this round of action in combat". If you have someone really good at it, it's usually better to let them try than have someone not good (as only one successful use per day means 1 wound healed by so-so first aid means you can't get To max healed by excellent first aid).

Note, however, that rules don't specify but logic indicates a First Aid/Medicine giver of aid to rest must themselves be caring for patient and not resting so much, they should suffer a reduction in benefits of their own rest in terms of fewer wounds healed, fatigue/stress regained, misfortune dice on Resilience check.

Yes I realized this after posting.

This is pretty much what I was thinking than. Thank you.