First off, new to the forum and RPG in general. Thought I'd check in here and crowdsource some info.
I suppose this is similar to the "Check my math?" post, but I would just like a play by play of a specific example combat scenario.
I'm about to (thinking of) running the Final Sanction scenario to a group of RPG newbs (myself included). Before I go off half cooked and get the basics wrong, I'd prefer to be set straight here.
I'll lay out some stats from FS, then the scenario im thinking of.
Brother Elyas - (WS 44 ) (BS 46) (STR 47 [10]) (T 44 [8])
Genestealer - (WS 65) (BS -) (STR 60 [12]) (T 60 [6]) AP= 6 Wounds= 20
Rebel Horde - (WS 25) (BS 25) (STR 30) (T 30) (WP 30) AP= 0 Magnitude= 30
So Brother Elyas spots a Genestealer in a nearby (not point blank) sewer entrance, the Genestealer moves to close the distance. Brother Elyas pulls his Bolt Pistol and fires. (Using the errata'd pistol stats (1 D10 + 9) )
A) As a standard attack, Elyas has no test bonuses to worry about.
He rolls a 29. Which is a Hit. (with 1 DOS...not important atm). To resolve the damage, he rolls a 2, bringing the shot damage to (2 + 9) = 11
The Genestealer has a TB of 6, and AP of 6, so despite hitting the shot does -1 damage...thus none. (11 - (6+6))
B) Brother Elyas readies himself and fires upon the Genestealer with a semi-auto burst from his pistol.
Again, he rolls a 29. But as he has a +10 BS for semi-auto he scores an extra hit (for every 2 DOS score and extra hit).
For damage, he rolls a 10, 13 and 18. Doing -2, 1, and 6 damage agains the Genestealer, taking it to 13 wounds.
C) Elyas unleashes his erratad Heavy Bolter into a Rebel Horde.
He rolls a 45. Being Full-Auto he gets a +20 Bonus. So he scores 2DOS, an extra 2 hits!
Damage (1 D10 + 12) he rolls 13, 20, 15, 14, 22, 20. And 17, 19 for the extra hits.
Given that this is against a Horde with no AP (as in Final Sanction, AP=0 TB=3) every hit does magnitude damage. Taking the overall Mag damage to 8.
This has caused over 25% Magnitude damage, requiring a WP test to break/flee.
The horde rolls a 90, and crumbles in a heap, scattering into nearby cover and fleeing through the city as fast as their rebel stumps can take them.
Now the question, am I missing anything...doing something wrong? I dont really want to consider different ammo types or skill multipliers until I get this down pat.
I dont see much wrong with (A) the single shot scenario, but with (B) and © I cant help but wonder that there is just something I'm not getting...like how can I produce more hits than projectiles fired??
I have a feeling that I have to do a BS test for every 'shot' that is fired when in Semi/Full; which while potentially making sense, just adds to the minutia and will likely drive my players batty??