One of my players brought up a gripe he had with the new system (as opposed to WFRP2) last night. He reckoned that the so-called advanced careers had nothing particularly 'advanced' about them, so there was no great incentive to follow a particular career through in the same way that WFRP2 careers had logical paths. Apart from perhaps an extra talent slot, there is nothing particularly better about the advanced careers.
Do you agree? Do you reckon that career paths are too vague in WFRP3? Why are advanced careers just like other careers?