Kshatriya said:
Do you think that your fix makes it a little too easy to one-shot a tank in the RPG, especially given the way Righteous Fury works on vehicles? I mean, I've had Land Raiders explode from completely unexpectedly nasty hits in the TT, but it's also a different context than in the RPG. Facing an enemy Land Raider as a small squad of SMs should be a pretty harrowing and dangerous experience for players, not just "*pew* got it." I'm not sure a close porting of the TT rules is an elegant solution, since the end goals of a TT game and an RPG mission are pretty different.
That's a good question to ponder. I don't think the armor on 'most' of the vehicles is innapropriate as it is. The Land Raider is the ultimate in armoured support in the Imperium. Touted as nigh invulnerable in most fluff. I do agree the bikes are bit weak, but then again, they have a decent maneuverability bonus to use with evasive maneuvering and dodging, so I don't know. Then there is the difficulty of actually repairing the damage to take into account (being, along with medicae, something I think needs a re-jiggering). If you make it too easy to take out said Land Raider, what happens when your kill-team gets one for a mission and it wouldn't survive the first encounter with anti-tank weaponry?
As for damage output, most anti-tank weapons seem to have a decent chance to hurt even a land raider. Especially with all those dice your rolling. The effect of hitting a critical system is easily represented by the weapon rolling a 0 or two, which it would likely need to actually damage the tank. in other words an attack capable of getting through the armor has a high chance of causing serious damage to the tank. And while accurate does not benefit heavy weapons, Eye of Vengence does (minus Blast weapons). Although, admitedly it is a Rank 7 advance. It is available though at a time when the kill-team should be facing more and more powerful and better equipped enemies.
To continue with the RPG element line of discusion, there are more than one ways of skinning a tank (err cat... sorry). Blowing a bridge while its on it, digging (or exploding) tank pits to trap it, dropping a building on top of it. All things possible in the RPG setting. Having all these and more possibilities open for the players gives them many more opportunities to think and roleplay their way out of situation. Instead of just throwing dice at the threat, which I wholely support.