So, what ever happened to Tank Hunting, as an occupation of guys? I ask this because I was flipping through Rites of Battle, and I found the Land Raider. Based on a cursory look, it's a game-ender, more a piece of the map with guns, than anything you are likely to defeat, and the weapons available don't seem to change that to me. Whichever side has one would seem to win by default, without even having to climb out.
Your group of Marines is in a full-scale field battle, aiding the Achilus Crusade forces against the forces of Nurgle Plague Marines. Their leader, a powerful Chaos Terminator Lord, has most of the necessary stuff to call up a GUO, and really screw over the Crusade's day, and you get the task of stopping him, either by keeping him from the distant altar, or taking his relic object away. Problem #1 stems from the fact that he's in a C. Land Raider, really the only land vehicle able to transport a Termie, such as himself. If we're nice, and say it blew a tread, and you have to rush in before it gets fixed, that's still AP 50, with 90+ SP. Why does that vehicle have SO MUCH armor? How could you defeat it? At that, I'd be comfortable using similar points for a Necron Monolith, which would truly be invincible, then, and I'd hate to see a Baneblade on the far side of a bridge, waiting for the enemy to attempt a crossing. If you had a multi-melta, you would have to be rather close, and still roll great for damage (37+ just to ping it, with 4 or 5d10+6), and that's with a weapon DESIGNED to incinerate tanks. The be-all gun seems to be the legendary lascannon, but even that needs a 40 out of 6d10+10, and either is going to need numerous shots to overcome that insane Structure strength, or I'm missing something.
So, am I missing something? Is there a "Tank Buster" equivalent to all the stuff that Marines can take to obliterate Hordes; I've seen stuff where a squad of DW Marines easily obliterates Mag 40 Hordes, without even taking long enough to get hit back. Without saying "I want a Table Top-like solution" (a spendy Land Raider downed in one turn), what is the likely means by which that vehicle, and its corrupted occupant, can be bested by a group of Marines? Figure he's shooting back, with lascannons, too, against guys who aren't Land Raiders. I know I picked the biggest tank, but even many of the others are similarly tough (if you can plan for the biggest, you can handle whatever you find), and without a Brightlance (which I haven't seen, but can hope will have a "decrease target's AP by 5 or 10 for each DoS scored", none of the guns seem up to the task, except for the Tau Rail Cannon, mounted on the Hammerhead. Even a mighty Dreadnought cannot can opener a LR, nor likely a Carnifex, or even the Dagon Overlord; they're just not going to hit hard enough against that armor (though I can still put my money on my Nid o' choice, the Zoanthrope, with Warp Lance). Am I just underestimating Righteous Fury, assuming big Nids would get it, but I know the Marines would? Are we hoping that, out of the lascannon's 6 dice, one or more get a 10, so we can roll the attack again, and maybe take out a weapon?
So, please give me a scenario, preferably detailed, whereby the CLR can be decimated, forcing the Chaos Lord to come out, and face the party? Being it's a big field battle, go ahead and add some extra things in, beyond a group of the kill Team. It almost seems like a full Devastator Squad would be needed, or an orbital strike. Thanks very much for any aide.
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