Hey fellow Battle-Brothers, I've just begun GMing for my group. So far so good, as we're working though any problems we have with the FAQ and good old common sense. One thing I've noticed however, is that with the increase in Rank and Renown, Health remains the same. However in the Experience section of the main rulebook, it specifically states that Wounds can be increased by spending XP. These are supposedly specified in the Specialities section. However I can't find said details. Can anyone help?
Wounds Increase through Spending Exerience
Sound Constitution = the Talent that gives +1 Wound per purchase. It's not unlimited; each Specialty only gets it so many times on its table.
And when it says Sound Constitution (X) you can buy it X times on that Rank. Expensive, but pretty simpel.
Ahhh, many thanks. I agree, suitably expensive but available to all through the General Advancement tables. I'll post again if I have any further enquiries,
Daemon13 said:
Ahhh, many thanks. I agree, suitably expensive but available to all through the General Advancement tables. I'll post again if I have any further enquiries,
My advice: half the Sound Constitution xp costs or else players will simply always buy more worthwhile talents.
Alex
ak-73 said:
Daemon13 said:
Ahhh, many thanks. I agree, suitably expensive but available to all through the General Advancement tables. I'll post again if I have any further enquiries,
My advice: half the Sound Constitution xp costs or else players will simply always buy more worthwhile talents.
Alex
I haven't found that to be the case. Those who want more HP in my group buy it every chance. Others choose to depend more on increasing their dodge or parry chances. Though I admit 1 wound is not near as useful as WS/agi in most situations, damage amounts being what they are.