Errata Table of Contents (preliminary)

By Emirikol, in WFRP House Rules

I just started putting together an errata table of contents. I'd do an index, but the pages will change. I'll probably pull in key words for each section, but for now, here's what I've got:

LIST INDEX OF ERRATA TOPICS
Page 1
WARHAMMER CORE SET
Misprint: page 43 regarding Opposed Check difficulty
Misprint: page 60 regarding Accurate Shot Action
Fast Items: corrected (e.g. SPEAR)
Misprint: page 80 regarding scarcity of trade tools
Tome of Adventure: regarding bestiary fortune dice listing
CORE COMPONENTS & CARDS
Insanity: Unhinged trait should read enigma, supernatural
Misprint: Talent card: Icy Stare: corrected to Avg (2d) check
Page2
Talent Card: Aqshy Lore of Fire Order Card
Action: Double Strike
Action: Rapid Fire
RULES CLARIFICATIONS
Actions: Banes & Boons can still be trigged if the action fails.
Actions: Default difficulty for casting spell or invoking blessing is Simple(0d) unless it says “vs. Target Defense” in which the default is Easy (1d) plus target’s defense rating.
Actions: Reactions (clarification) – note house rule only allows one active defense use against each attack.
Actions: Success line selection (clarification)
Career Transitions: Leaving a Casting Career -

Page 3
Character Creation; Starting Skills and Abilities
Character Development: Fixed Career Advances
Character Development: Completing a Career and Dedication
Character Development: Characteristic Upgrades
Character Development: Non-Career Advances
Engagements: Clarifications to Engage or Disengage (maneuver required to disengage or the opponent gets a free, immediate reaction attack).
Equipment: Typical Trappings

Page 4
Game Term: Equilibrium
Game Term: Trait (note we use some restrictions)
Initiative: Agility is a Simple (0d) check. Social checks use Fellowship Simple (0d) check.
Initiative: When participants die (clarification)
Insanity: Strained Raminfications (clarification)
Page 5
Insanity: Preventing a Permanent Insanity (clarification)
Maneuvers: Disengaging requires maneuver or opponent gets free, immediate reaction melee attack.
Maneuvers: Moving through multiple ranges (clarification)
NPCs & Adversaries: Additional maneuvers (clarification for henchmen)
Priests: Managing Favor: Equilibrium (clarification)
Page 6
Priests: Excess Favor (clarification)
Priests: Initiate Starting Skills & Abilities
Rally Step: Timing
Recharge: Timing Clarification
Rest & Recovery: Clarification
Skills: Advanced Skill Clarification and Cost – House Rule: This is regarding IN-CAREER only. Out of career cost is 2 points to acquire and 2 to train.
Skills: Education Advanced Skill
Specialization: Clarifications
Specialization: Active Defenses
Page 7
Stances: Neutral Stance Clarification
Talents: Career by Career (slots are not cumulative) House Rule: You can still use them in the Party Sheet even if you no longer have the talent slot for them.
Talents: Non-Standard Talent (e.g. Insanity into Zealot talent slot).
Wizards: Manageing Power (equilibrium and excess power)
Wounds & Damage: Clarifications: “Inflicts critical damage” equals “+1 critical damage.” (PLAYERS GUIDE)
Page 8
Wounds & Damage: Triggering Critical Effects
Talents: Party Talent Sockets
Equipment: Spear (CORRECTED)
THE ADVENTURER’S TOOLKIT
Career Ability: Pit Fighter (sheet)
Page 9
Career Ability: Wardancer
Item: Greatsword of Hoeth
Item: Gromril Armor
New Traits: Pet is a restriction
THE GATHERING STORM ERRATA
GAME MASTER’S TOOLKIT ERRATA
PLAYER’S GUIDE ERRATA
Healing Limits Clarification: First Aid
Page 10
Players Guide (continued)
Boatman Career
Scribe and Servant Career
Thief Career
Investigator Career
Basic Action: Assess the Situation
Basic Action: Guarded Position
Blessing Action: Destroy Undead
Blessing Action: Speed Morr’s Hand
Spell Action: Combustion
(NEW): Amber Order Beastforms
Page 11
PLAYER’S VAULT
CREATURE GUIDE
Page 12
CREATURE VAULT
Page 13
THE WITCH’S SONG
OMENS OF WAR
FREQUENTLY ASKED QUESTIONS
Increasing Toughness & Wound Threshold
Engaging a Friendly Character
Engagements
Fortune Point Maximum
Recharging: You place and remove one token the same round
There are no specific charts for every circumstance
Page 14
A Skill Check is also a Characteristic Check
Raising an ability score does not automatically grant the active defenses. You have to then purchase them with advances.
Character creation points do not count towards career completion.
Monsters gain a CR if they are using a weapon other than their generic attack.
Monsters and NPCs can spend dice from ACE budge to add to initiative rolls.
Enemies ACE dice can be used to resist an attack that isn’t otherwise opposed.
It takes one action to load and fire a bow.
Manage equipment clarification
A wood elf does not gain one white to intuitive outside of woodland terrain.
Only one exertion is applied even if multiple symbols come up on your dice roll.
If an unconscious character takes additional damage, he takes an additional critical each time wounds are applied.

Very handy. Thanks for putting this together!