And I simply had to incorporate it into AH. Thus, I sat down to create a GOO, 2 new monsters, a new difficulty setting and a new deck of cards which relates to the others.
Ok, first up is The Thing GOO.
Here is the text:
<fullname> is not worshipped. Instead, treat Cultists as assimilated people. If an investigator fails a Combat Check against a Cultist, they draw a card from the Thing deck.
Many: At the end of each Mythos Phase, the First Player draws a card from the Thing deck.
Start of Battle: Each investigator loses 1 Sanity.
Each investigator must pass a <b>Speed (+2) check</b> or lose 2< >Stamina. This check's modifier decreases by 2 each turn.
Instead of making a check, an investigator may reveal a 'Assimilated' Thing Card. If they do so, remove them from the combat and decrease The Thing's combat modifier by 2.
Basically, there is a constant chance that you will draw from the Thing deck, which has these two cards:
and the backs:
This would form a 30 card deck, with 15 of each card. When you draw cards, you keep them private, thus nobody really knows who is still human and who is now a 'thing'. This can have some interesting synergy with this:
Basically this difficulty card enables Playet vs. Player combat, with deadly results. But because you never know for sure whether or not your target is actually an enemy, this should create an interesting psychological aspect to the game. This card could actually be applied to other scenarios with no modification, but currently it only has benefit with the Thing deck and Joining The Winning Team.
Here is the text:
<b>Movement Phase:</b> Investigators may attack one another if at the same Location. The attacking investigator makes a <b>Combat check</b> with a difficulty equal to the target's current unmodified Fight skill. Each success removes one Stamina from the target, and if this results in Unconsciousness that investigator is Devoured instead. If you fail your check, the target may immediately attack you for free.
Additionally, you must make a <b>Sanity check</b> to gain any Allies. If you fail, they are returned to the box.
Finally, we have two new monsters:
The first one enters play as the first Gate monster and serves as a way to get things started with urgency and possibilities for Thing Cards.
The Text:
When the first Gate opens in the game, place this monster at that Location instead of drawing a monster randomly.
At the end of each Mythos Phase (Other than the one in which this creature came into play), add a Doom Token to the track.
If you fail a combat check or a horror check against a <fullname>, draw a Thing card.
This monster is different in that it enters play when an Assimilated player is confronted. Then, assuming it survives the initial confrontation, that player moves it during each mythos phase (It has no gate symbol).
The text:
When an investigator with an Assimilated card is attacked, they may choose to be Devoured and put one Morphic Abomination into play at their current Location.
During each Mythos Phase, the player that put this creature into play may choose where it moves.
If an investigator fails a combat check against this monster, they must draw a Thing card. If an investigator is knocked Unconscious by this monster, they are Devoured and a Doom Token is added to the track.
And there you go, my mini-variant based on The Thing. I know I didn't fully capture the 'who is actually a monster' vibe perfectly, but I think it does change things up significantly from the base game.
You can download a zip with all the files here: http://www.sendspace.com/file/x4zwk9
Hope you like it! Let me know what ye think.