Considering the description of Jump Packs being loud and bulky I always had this on my mind, but as long as our Assault Marine hasn't tried to fill the scout-role there was no Problem but now one of my players wants to play a Raven Guard.
Soon we will have a Ninja-Marine in our Kill-Team and I will even grant him the Mk 6 Armour for free so he can be beaky and even more stealthy (mainly because it's christmas), but I can't combine the concept of Jump Packs and stealth, so I think of a -10 to concealment and silent move because of the bulk and an additional -50 to silent move when jumping or flying is appropiate.
I know this is rather for the Deathwatch House Rules but maybe I have read over something and there are official rules for Jump Packs and stealth because obviously they aren't stealthy when used.