Hello all,
Today in another post I have revived my non-solved problem regarding talents. I come form the first and second edition of the game where talents were, as skills are, always available. First I tried the 3rd edition as it is and shortly after I start to develop my house rules to best fit the system to my taste and that of my players, no problems up to now. The thing is that I haven been able to come with a nice house rule for talents. For many of the talents It is just not possible to justify (for my idea of game) the switching on/off of talents neither the aptitude loss that characters suffer when they change careers.
I have been reading alot the forums and I have found some nice rules about the socketing, but still, soketing means talents go on/off which I don't find it "realistic".
I have found in some post by Emirkol that he does not socket talents, they are just active always! I would like to know from those players and GM's that use this house rule how the balance /mechanics of the game have been affected.
I was thinking that if this house rule holds well within the game I will adopt it with a few more things:
-Characters don't socket talents, they are always active (Emirkol).
-You only socket talents on party sheets (meaning that a PC is taking the role of the leader) and these talents affect the whole party as usual.
-You can only buy talents that match the sockets of your career, or increase the price from 2 to 3 or 4.
-You can buy a maximum of 1, 2, 3 ... talents per character rank.
To make clear the aim of this post, I would like to know the experience of those players and GM's that use the rule of no-socketing talents.
Thanks all