Jumping over other units

By Tarus, in Dust Tactics Rules Discussion

Oh sorry I left out one detail, there were enemy units occupying the adjacent squares, there is space on the other side of the terrain but the unit has to move diagonally to get there between an enemy unit, and a no dot terrain.

Loophole Master said:

jowisu said:

Question! Can a unit with jump ability jump diagonally from a terrain without a dot? this came up just last night on our game nights... Thanks in advance loophole! :P

"Terrain without a dot" is one of those terms that is just horrible in this game. It brings up all sorts of confusion and contradiction. If you're talking about a terrain square, then a vehicle can't, and a squad doesn't need to.

+1 to that, i do not think that guy who invented that stupid term knows what it means anymore.... Especially after giving in the buldings:P

jowisu said:

Oh sorry I left out one detail, there were enemy units occupying the adjacent squares, there is space on the other side of the terrain but the unit has to move diagonally to get there between an enemy unit, and a no dot terrain.

If the adjacent enemy unit is infantry, then a jumping squad can do it. If it's a vehicle, then it's impossible for any unit.

Last two questions:

1: Jumping diagonally counts as 2 movement right? Even if infantry?

2. Can a unit with move 2 jump, then jump again?

jowisu said:

Last two questions:

1: Jumping diagonally counts as 2 movement right? Even if infantry?

2. Can a unit with move 2 jump, then jump again?

1. No. The first diagonal counts as 1 distance, even if it's a jump.

2. Sure. Or it can spend all of its movement as one big single jump and jump over multiple obstacles.

Can I get any source material please? Sorry bout that, I checked the rule book and it isn't too clear, it only showed a hotdog counting the diagonal movement as 2 over an impassable terrain and a tank trap, so our playgroup always assumed that jump was not a normal movement, and that the diagonal does not move 1 but two. Some examples and source material would be really nice, or an official word from FFG or something. Thanks guys, and sorry for the bother... :(

That example is not just a diagonal move. The Hot Dog moves forward, onto the tank trap, and then diagonally, onto the empty square beyond it, that's why it costs 2 Moves.

jowisu said:

Can I get any source material please? Sorry bout that, I checked the rule book and it isn't too clear, it only showed a hotdog counting the diagonal movement as 2 over an impassable terrain and a tank trap, so our playgroup always assumed that jump was not a normal movement, and that the diagonal does not move 1 but two. Some examples and source material would be really nice, or an official word from FFG or something. Thanks guys, and sorry for the bother... :(

The example in the rulebook demonstrates that diagonals are only 1 movement point. For instance it shows that the unit can go forward one space (over the tank trap) and then forward and to the left on a diagonal and then land. That diagonal movement would be impossible if it cost 2 movement points, since in the example, the walker had already moved one space (to be over the tank trap) and has a movement rating of 1 so can only move 2 spaces altogether.

Thanks to all who replied! good gaming guys!

I have not picked up Cerberus yet.

How does infantry jump work with multiple floored buildings? Is it one action per floor or two floors (if the unit has move two and then 1 action to go into the building (obviously if there is a way to go in or onto the roof).

I could see jump being very useful when moving from rooftop to rooftop. Anyone had issues with jump units landing on the roof of builidngs in any of the older scenarios?

The rules don't allow jumping onto roofs and there is no movement penalty for the verticle distance when jumping buildings.