Travel and food house rules

By GoblynKing, in WFRP House Rules

I've come up with some standard Skill Checks for my players to make when traveling for long distances. The idea is to have a standardized set of results that help the GM to better describe the outcome of the check without having to make it up whole-cloth. There are several checks required when traveling and sleeping in the wilderness of the Empire:

Pathfinding Check - keeps the PCs on the path/trail/road (this doesn't take river travel into consideration, I'm still working on that one)

Encampment Check - locates a proper camp site and sets up a safe and comfortable camp

Find Food - supplies the PCs with food to eat, in case their rations run low

Here's a link to the Doc I've drawn up:

http://dl.dropbox.com/u/42615914/Travel%20Rules.odt

Most of the checks are made against the Terrain Difficulty Level. This is open to the GM's interpretation, but here's a broad set of categories that help me:

Terrain Difficulty Level s

Simple 0D (high visibility, good weather, flat well traveled roads)

Easy 1D (smaller roads, gentle hills, wooded paths)

Average 2D (good road w/ bad weather, rocky hills, thick forest)

Hard 3D (night, swamp/marsh-land, steep foot hills, snowy wilderness)

Daunting 4D (pitch black/no moons/stars, mountainside, desert/tundra, spelunking)

Here's an example of the "Pathfinding" check:

Pathfinding

When traveling for more than half a day, PCs must make the following check:

Observation(Int)
Specializations: Pathfinding/Tracking/Navigation

Vs.

Terrain Difficulty Level

Results

Success = You make good time and stay on the path.

Boon Boon = You make better time than you expected (if using a tracker to track time or proximity to destination, advance the token to reflect this change)

Sigmar's Comet = Reduce party tension by one (everyone gets along wonderfully, someone tells a funny story, etc)

Failed = Lose time (quarter of a day)

Bane Bane = If making camp later today, add +1 Misfortune Die to the Encampment check

Chaos Star= Become lost # of miles = 1 + Banes rolled. -or- Terrain Hazard (Consult GM)