Looking for some comments, discussion regarding a player complaining about how dangerous Wfr is, and yes, he comes from D&D
Yes, I know us "hardcore" players stand in line to ridicule people who come from D&D, and have a hard time getting used to the chopped of limbs, and lack of instant healing. But he's a good roleplayer, and quick to learn.
Warning, some spoilers from TEW.
Last campaign we played he played a Verena priest, and didn't come any where near combat (don't think he swung a weapon a single time), so this time he wanted to try something different, and went with Bright Wizard.
Now he comes from D&D, so first and foremost I think he pictured sending fireballs left and right, and of course since he was never wounded (apart from a boot in the face, giving him one wound), he still had a fairy-land picture in his head, with a cleric healing all wounds after combat...
I was of course surprised that he never registered his fellows struggling with constant crits, and one being unconscious for a whole session, but guess some players have "tunnel vision"....
In this whole story, it's fair to say that his master of the order, has told him that there's two kinds of bright wizards, those who stay out of harms way and end up doing studying deep down in the orders libraries (geeks), and then the ones who reap glory and fame, but in turn risk their necks.
His parents were great wizards (and died like that, like 99% bright wizards end up, dying while risking their necks... I play Bright wizards as the cool-kids, an order all want to join, but also the order with the largest amount of... dead wizards
), so he wants to be such one as well. BUT, he's by no means brave, he just tries to be.
Anyway, we've kicked of TEW well, and they've come across Steinhägers little basement in the sewers, and two players venture into the room, while two stay outside (amongst them the bright wizard).
The guardian demon appears, and everyone rolls terror roll (I play this encounter, in all my TEW campaigns, as scary as possible, where it drips black frost, kinda like liquid oxygen...) 3 fails (amongst them the wizard), and are now frightened. But they don't really flee...
The demon is clever, so tricks them into believing he can't leave the circle, but still... they're frightened, and yet they don't leave.
After some meddling about, trying to avoid the circle, the wizard has been standing still for a while, and suddenly the demon leaps out of the circle and attacks him. It delivers 8 wounds (no armor...), and also 1 extra stress (now he has 3) from frightened condition.
I fully expect everyone to flee now, and most prepare to do so, trying to distract the demon and all, but the wizard starts channeling and casts. He fails the cast (doh, 4 challenge dice... no wonder...), and is stuck with 11 power (4 WP, so 7 above equilibrium). Next round one player tries to save the wizard, bravely hits the demon for 3 wounds, and then the demon pummels the wizard down with another 8 wounds + a crit, resulting in... 16 wounds, 1 crit from attack, 1 extra from going unconscious, another 7 wounds from excess power leaving him and 7 stress, houserule gave him another crit as he hit rock-bottom from 23 wounds.
Okay, the others gets him out of there, and to Shallya temple.
With 1½ hour left of the session, he was out, but he still managed to get rid of 1 crit, and some wounds (I always roll open, and the Shallya priest rolled a sick sick first aid roll), making it likely he was rdy the next session.
Now he'll be fragile as hell, but he'll be up next session.
But now he started complaining about the harshness, and how it stops the campaign when someone gets hit that bad (I argued it only stopped his char, and not the campaign...).
Well, I am always open to discussions AFTER a session, and the player respected that.
So my argument is:
- He's a wizard, has no armor etc... so should flee like hell when a freaking demon is breathing him in his face!!!
- He was frightened, so had every reason to flee
- This is no fairy-world, it's rough and gruesome, and I also told him I'd be surprised if half of the players didn't have to make a new char. To this he complained that it's hard to delve into a char, if they stand to die, I argued it was hardly a big loss, seeing as they didn't roleplay being frightened...
- It's a demon!!!
He's arguments are:
- It halts the story
- Wizards are to weak, as he wasn't able to cast a spell (engaged + quickcast...???), funny thing is, the last who played a wizard also complained, I really really like how they balanced the most overplayed "class" in all of roleplaying history!!!
My only problem here is... that I don't want them to go totally overboard, and flee from everything, they will afterall be facing many dangers later on.
But then again, it might be fun to have the later ritual go through, never tried that in the campaign