So this issue recently came up in my Deathwatch game - the Tactical Marine opened fire on a Horde with his holy Bolter - and then proceeded to nearly wipe out the Horde in a single attack. Following is a description of the problem.
The Bolter, fired on Semi-Automatic, inflicts 3 hits.
Explosive Rounds, as per page 359 of the core rules, "count as having inflicted an additional hit"
Hellfire Rounds (pg 159), "add one additional point of damage to the Horde's Magnitude per hit"
The Storm of Iron talent doubles any damage dealt to a Horde's Magnitude.
Now, the Hellfire Rounds are pretty clear here - for every hit, you inflict another point of Magnitude damage. Storm of Iron is pretty clear, too - a simple doubling of total Magnitude damage. The question is the Explosive Rounds: do they count as inflicting one additional hit, period, or do they inflict an additional hit for every hit inflicted by the bolter? It would seem to me that they only inflict one extra hit, but my player doesn't see it this way. It might seem like nitpicking, but it makes a fairly big difference:
If it counts as one extra hit, period, then his total Magnitude damage is 16 (3 hits base + 1 (Explosive) x 2 (Hellfire Rounds) x 2 (Storm of Iron))
If it grants an additional hit for every hit inflicted by the bolter, his total Magnitude damage is 24 (3 hits base x 2 (Explosive) x 2 (Hellfire Rounds) x 2 (Storm of Iron))