No interest (or comments at least) on the Geek yet, so I'll post the link here (this forum doesn't seem to allow copy-paste) as well to reach a broader audience.
My rules are intended to bring greater detail and realism to the game while trying to retain the fun and simplicity of the ToI ruleset. It's not just realism for realism's sake though, but an attempt to broaden the gameplay and better support historical tactics, as well as fix some of the pet peeves some of the community have with the rules (with regards to suppressive vs killing fire, for example).
Comment here or on the Geek as you prefer.