Actual Orc Rush?

By jogo, in Warhammer Invasion Deck Building

Hi guys,
I have not played much in a long time, are there some modern Orc lists with new cards?

The current Orc (well more Goblin) Rush deck I'm using is:

Units (35)

Night Goblin Fanatic x3

Sqiug Hopper x 3

Lobber Crew x 3

Doom Diver x 2

Clan Moulder Elite x 2

Spider Rider x 3

Great Cave Squig x 3

Skarsnik and Gobbla x 2

Night Goblins x 2

Fungusbrew Goblins x 3

Swarm of Bats x 3

Sneaky Git x 3

Followers of Skarsnik x 3

Tactics (12)

Dis Stuff Burns Gud x 3

Warpstone Experiments x 3

Favour of Mork x 3

Smash Go Boom x 2

Swarm 'Em x 1

Support (3)

Choppa x 3

Total - 50 cards

Around 50% of the cards in the deck are Odd-numbered.

Although it's not properly streamlined for rushing due to the theme (goblins) and "fun" cards in it, it's one of the stronger decks within our gaming group.

Considering it is a themed deck, the only major problems I've had with it are good unit control decks with a good start.

Ideal Starter hand is - Swarm of Bats+ Warpstone Experiments which has the potential to 8 damage a zone on the first turn.

Does anyone else have an Orc rush build that we can compare with?

The list seems to be too slow for me. Too much control in it.
My newst take on it:
3 Veteran Sellswords
3 Warpstone Excavation
3 Choppa
3 Contested Village
3 Crooked Teef Goblins
3 Fungusbrew Goblin
3 Spider Riders
3 Warpstone Experiments
3 Clan Moulder's Elite
3 One Orc's Scrap...
3 Snotling Pump Wagon
3 Squig Herders
3 Squig Trackers
3 Stunty Smasha
3 Swarm of Bats
3 Blood Dragon Knight
3 Smash-Go-Boom!

Here's the build that I'm running now:

Units:

3 Crooked Teef Goblins
3 Fungusbrew Goblin
3 Spider Riders
3 Night Goblin Fanatic
3 Sneaky Git
3 Squig Hopper
3 Wyvern Rider
3 Giant Spider
3 Ugrok Beardburna
2 Wight Lord

Tactics:

3 Warpstone Experiments
3 Pillage

Support:

3 Warpstone Excavation
3 Contested Village
3 Choppa
3 Totem of Gork
3 Grimgor's Camp

I've built the deck around the Night Goblin Fanatic and Sneaky Git, so there are only 12 even numbered cards. That means you succeed about 75% of the time. You instafold to any Chaos deck that runs anti unit tech but I've yet to find an Orc rush deck that doesn't. Also, this is the first Orc rush deck that I've played that can win by spending all 3 gold on your battlefield : )