Arcane Weaponry/Signature Wargear.

By Cujo999, in Deathwatch Rules Questions

In Rites of Battle,pg.219,the Arcane Weaponry asset can be purchased to allow a player to either add a Positive Quality to a weapon's profile,or remove a Negative Quality. My questions are as follows...

1.Can a player use Arcane Weaponry to modify a current piece of Signature Wargear?

2.When purchasing a new piece of Signature Wargear,can the player add Arcane Weaponry to the item so long as the Wargear stays under the the Requisition Cost permitted by the Signature Wargear Talent in question to effectively permanantly add or remove a Quality from it permanantly?

Cujo999 said:

1.Can a player use Arcane Weaponry to modify a current piece of Signature Wargear?

Yes. The entry for Arcane Weaponry in Rites of Battle does not impose restrictions on what weapons may be modified.

Cujo999 said:

2.When purchasing a new piece of Signature Wargear,can the player add Arcane Weaponry to the item so long as the Wargear stays under the the Requisition Cost permitted by the Signature Wargear Talent in question to effectively permanantly add or remove a Quality from it permanantly?

No. The entry for Arcane Weaponry clearly states that the weapon is only enhanced for the duration of one mission. You could, however, apply Arcane Weaponry to the same item of Signature Wargear at the start of every mission by spending the 15 Requisition as normal If your GM is willing to compromise with you on this, that's different, but by RAW it isn't legal.

The Arcane Weaponry entry, for anyone who's interested:

"While the Adeptus Astartes and the Deathwatch have access to vast amounts of potent and deadly weaponry it is the Inquisition which often keeps the most effective and ancient Imperial weapons. This asset allows the Kill-team to requisition a special weapon, type of ammunition or weapon component
from the Inquisition for the duration of their mission. This has the effect of enhancing one of their weapons in some special way (though just for that mission), such as giving a boltgun’s rounds poisons or removing a plasma gun’s chance of overheating. The Kill-team must choose a single weapon(ranged or melee) carried by one of their Battle-Brothers. They may then either remove a single detrimental quality from the weapon (such as Unwieldy, Overheats, or Primitive, for example) or add a single beneficial quality from those listed on pages 142–144 of the DEATHWATCH Rulebook. The GM always has the final say, however, if a special weapon quality can be applied to a certain weapon, and some qualities may be restricted to either melee or ranged weapons depending on their descriptions. This asset cannot be requisitioned using Reserve Requisition. Normal Renown and Requisition limits
apply to any gear from this asset.
"