Skills and Rightous Fury Questions

By Jubei Scriv, in Deathwatch Rules Questions

Greetings to all my fellow Marines I am relitivly new to Deathwatch and in reading through the rulebook I came across afew questions last night. I wondered if anyone could link me to a relivant thread if it has been mentioned before. I apologise if these seen quite noobish or "house rules" style questions.

Question 1

I understand the difference between basic and advanced skills. But when it comes to general skill progression I found I had trouble to understand between basic and trained. So when I come to buy Tech-Use as a Tac Marine I pay the relivant xp cost would I have basic knowledge of Tech-Use. But do I then pay the same cost again to become trained before I can get the +10 and +20?

Question 2

With Regards to Rightous Fury any natural roll of a 10 you then gain another attack that is identical to the orginal (with all modifiers etc). But I wonder should you need to limit it at all?

Cos if I understand this right a Tac Marine could go full auto with his bolter, gaining all the needed degrees of sucess. If all hits are assgined to the same target the multiple hits come into play so the target takes damage to all areas hit. But if you by luck rolled two natural 10s for hits gained by degrees of sucess you could therefore gain acess to another 2 attacks identical to the first.

Unless there is something I have overlooked or would you have to limit Rightous Fury to the first bullet hit? otherwise full auto could go through a full clip in quick succession. But then what would happen if the hits were assgined to multiple targets and a Rightous Fury is gained on that target as well?

I thank all who answer in advance and also apologise if I seemed to ramble and or sound quite noobish.

Jubei Scriv

Jubei Scriv said:

Greetings to all my fellow Marines I am relitivly new to Deathwatch and in reading through the rulebook I came across afew questions last night. I wondered if anyone could link me to a relivant thread if it has been mentioned before. I apologise if these seen quite noobish or "house rules" style questions.

Question 1

I understand the difference between basic and advanced skills. But when it comes to general skill progression I found I had trouble to understand between basic and trained. So when I come to buy Tech-Use as a Tac Marine I pay the relivant xp cost would I have basic knowledge of Tech-Use. But do I then pay the same cost again to become trained before I can get the +10 and +20?

When you buy a skill, you go straight to trained. Basic skills are just ones that you can still roll against even if you haven't bought an advance in them (so in your example, buying Tech-Use would take the Tac Marine straight to trained in Tech-Use, but because it's an advanced skill, it can't be used at all until it's been bought).

Jubei Scriv said:

Question 2

With Regards to Rightous Fury any natural roll of a 10 you then gain another attack that is identical to the orginal (with all modifiers etc). But I wonder should you need to limit it at all?

Cos if I understand this right a Tac Marine could go full auto with his bolter, gaining all the needed degrees of sucess. If all hits are assgined to the same target the multiple hits come into play so the target takes damage to all areas hit. But if you by luck rolled two natural 10s for hits gained by degrees of sucess you could therefore gain acess to another 2 attacks identical to the first.

Unless there is something I have overlooked or would you have to limit Rightous Fury to the first bullet hit? otherwise full auto could go through a full clip in quick succession. But then what would happen if the hits were assgined to multiple targets and a Rightous Fury is gained on that target as well?

Rightous Fury generates extra damage to a hit rather than extra hits. So for example, if you hit an opponent with 2 bullets from a heavy bolter, you first roll for damage from the first hit. If any of those damage dice are 10's, you can attempt rightous fury. To confirm rightous fury, you have to manage a to hit roll at the same difficulty as the original shot. If you pass, then for each 10 rolled originally on the damage dice, you roll another dice and add that to the total damage from the bullet (I believe this is a slight change to the rules by the deathwatch errata). These extra dice can also generate extra damage if 10's are rolled. Once you've finished, apply the damage to the enemy then start again for the next bullet.

This way, full auto will always just fire the number of bullets listed as the full auto rate.

Hope that clears it up.

Ahhh thank you very much for you response it clears a alot up in my mind cos I was thinking it was another attack salvo from the same weapon. But if I understand that correctly one bullet could do a metric ton of dmg.

Basic vs. Trained has been touched on quite a bit here. But here's how it works anyways.

A Basic Skill, like naviward stated, is a skill a PC can use even if he has not taken an advance for. This is what it called an Untrained Basic Skill When your PC uses an Untrained Basic Skill the skill check at half the characteristic assosiated with the skill.

EXAMPLE: Dodge is a Basic Skill. If you have the advance it would be considered trained and you have no penalty for using it. If you did not have the advance your PC still has dodge as an "Untrained Basic Skill". A PC with dodge as an Untrained Basic Skill can still try to dodge the incoming grenade, or melee attack. But his Agility score is counted as half. So a character with Agi 30 would only count as having Agi 15.

The penalty for Untrained Basic Skills only applies to characteristics. Unnatural characteristics bonuses, test difficulty, or other bonuses are not affected and apply as normal.

An Advanced skill is a skill a PC CAN NOT use unless they have taken the advance. If you are not trained in an advanced skill you can not attempt to use the skill and any tests you are forced to make will automatically fail.

EXAMPLE:Pilot Spacecraft is an Advanced skill. If you have it trained you can use the skill as normal. If you are untrained you have no ability to fly a spacecraft at all. If you were forced to, say your team's pilot died and they decided you should try to fly, you would auto-fail any piloting test you'd need to make.

Overview:

Untrained Basic Skill: A Basic skill a PC does not have an advance for. Can be used by PCs but assosiated characteristic value is halved.

Trained Basic Skill: A Basic skill a PC does have an advance for. Can be used by PCs as normal with no penalties.

Untrained Advances Skill: An Advanced skill a PC does not have an advance for. Can NOT be used by PCs. Automatically fail any tests forced to take.

Trained Advanced Skill: An Advanced skill a PC does have an advance for. Can be used by PCs as normal with no penalties.

Naviward said:

Rightous Fury generates extra damage to a hit rather than extra hits. So for example, if you hit an opponent with 2 bullets from a heavy bolter, you first roll for damage from the first hit. If any of those damage dice are 10's, you can attempt rightous fury. To confirm rightous fury, you have to manage a to hit roll at the same difficulty as the original shot. If you pass, then for each 10 rolled originally on the damage dice, you roll another dice and add that to the total damage from the bullet (I believe this is a slight change to the rules by the deathwatch errata). These extra dice can also generate extra damage if 10's are rolled. Once you've finished, apply the damage to the enemy then start again for the next bullet.

This way, full auto will always just fire the number of bullets listed as the full auto rate.

Hope that clears it up.

Yup, the core book indicated you roll ALL the damage dice again, but the errata cleaned that up. I strongly suggest going with the errated version