Damaging Power Armor

By thelasthuzzah, in Deathwatch Rules Questions

Greetings All,

I am getting ready to run through the Final Sanction adventure with some gaming buddies (I have DW, RoB & the enemy book). I am comfortable with the system as I have played DH, RT & some one-off Deathwatch sessions. There is one bit that confuses me, which is damaging Power Armour (pg. 163)

I have come up with 2 interpretations, neither of which I am fully comfortable with:

1.) The Marine will need to take a total of 50 points of damage before the armor becomes unsealed. It seems that 50 points of damage over a session, would likely make 1 dead marine even with an apothecary.

2.) The marine gets shot in the arm with 24 points of damage, after reductions from Unnatural toughness and Armor points, he will have taken 8 damage and then the armor is officially "unsealed". This makes more sense to me, but it is entirely possible for a bolter to do just that with one round?

So is one of my two interpretations correct, or did I miss something glaring in a different section of the rule book?

Regards,


Matt

The Space Marine's armour is no longer considered to be environmentally sealed when the Space Marine is dealt damage from any source that exceeds the value of his armour. So the first time the Space Marine is dealt at least 8 points of damage on the head, arms, or legs, or when he is dealt at least 10 points of damage on his body, his suit is no longer considered environmentally sealed. With primitive weapons, Space Marine is doubled, so a primitive weapon would need to deal at least 16 or 20 points, respectively.

I don't have the page number in front of me, but I'm pretty sure this is how it works.

Any damage would have to overcome the AP of whatever armor the Marine is wearing. If it does, the armor is considered compromised. Easier and shorter way to think of it.

If a Space Wolf's helmet is damaged and now not a sealed system, does that allow him to use his Wolf Senses solo mode ability with the helmet on? Page 217 says that he cannot if he is wearing a helmet for a sealed set of armor.

DJSunhammer said:

Any damage would have to overcome the AP of whatever armor the Marine is wearing. If it does, the armor is considered compromised. Easier and shorter way to think of it.

+1, this is my understanding as well

saladin said:


If a Space Wolf's helmet is damaged and now not a sealed system, does that allow him to use his Wolf Senses solo mode ability with the helmet on? Page 217 says that he cannot if he is wearing a helmet for a sealed set of armor.

That would be up to the GM I'd think- I personally wouldn't allow it, simply because a leak in the armor is not the same as not wearing any. Clever players would very quickly take advantage of this, and say 'well my armor isn't sealed, but it still provides 8 AP to my head.'

I'd let them take advantage of it after they take a hit to the head like that they'd be pretty hard up. Lol.

Yeah, you can smell....blood coming out of your eyes ears nose and throat.