How about these examples for a house rule?
A player can choose to enhance the roleplay by taking on condition cards
Panicked
A character is in a fight or flight situation and his adrenalin is pumping
- The player gains the Frenzied, Shock, and Exposed conditions till the end of the encounter or until someone snaps him out of it with a 3d difficulty check.
- Increase party tension by one
- Add a fortune point to the party card at the end of the encounter.
We're Doomed!
A character thinks the current situation is a bad idea, and possibly going to get eveyone killed
- The character gains ILL-Fortuned, and Demoralized conditions.
- The character gains a bonus to his Defence +1 while in this condition
- Increase party tension by one
Scared Stiff
The character voluntarily takes on the Frightened condition when encountering a Fear or Terror check
- The character gains the Frightened, Traumatized and Cowed conditions till the end of the encounter or until someone snaps him out of it with a 3d difficulty check.
- The character gains a bonus to his Defence +2 while in this condition
Revenge!
A fellow party member, or someone very close to the character, has just been severely injured, or killed before your eyes.
- The character gains Frenzied, Inspired, Energised, Exposed, and Shock conditions.