Problem with the healing and wound system, how to make a houserule about it?

By dosan, in WFRP House Rules

i understand that if a player pass his wound threshold and have more critical wounds than his toughness, he dies.

I find this wrong, because it seems at if the critical woundsare not so deadly as they should need to be. If i have o normal wounds, but 10 critical wounds, it is ok according to the system, because i can stil lbe up and fighting, since i need both type of wounds to die.

So , i want to make a house rule for making the wounds more deadly , or at least not so soft. What bother me also is that, selecting a critical wound is random, i mean, one need to pick one wound card randomly and put it face up. I dont like this, it is against the story in a way, i cant do a critical woudn with a hammer in the head, and then randomly pick a critical card that says, "broken rib" or something, so i want to house rule that as well.

But i dont know how to do it, any help and suggestion with this issue? i dont want to punish my players too much, since i dont see it from a players perspective, but from a GM one, but also want a more deadly system, where critical wounds are really "critical" and not so soft: Also, i dont have Omens of War, yet, so i dont have the permanet criticals.

Any help for the healing process will be hepfull as well, since i dont like also the system. I dont think that just for resting one can recover wounds so easily, right now i make my players use a lot of first aid, just for been able to recover what in the book is recovered jsut resting properly, but any help or suggestion will help greatly to my story.

Thanks!!

sorry for the double postt :(

we have always played that if you ever have more crits than your toughness you die outright, though it is true that so far it has always been that last crit you get from going unconsious that finishes a player off...

First, as I understand it (and granted, I'm new around here), both critical wounds and normal wounds are wounds. It's (total) wounds that KO you, not just normal wounds (critical wounds count against that KO threshold), so it's theoretically possible to have zero normal wounds and get KO'd (and killed) by your 12th critical wound.

As for the (lack of) severity of the critical wounds: If you're concerned that they're not serious enough, and you're the GM, go through the deck and pull all the critical wounds you feel aren't critical enough. Then if you don't think you have enough cards left, make sure total wounds are tracked on paper rather than pulling cards for normal wounds.

I initially had rules for more lethal combat, but toned it down because of severe injuries. I also have two sets of severe injuries in our wound deck. That's lethal enough.