One of my players recently brought Codex Defensive Squad Mode Ability "Soak Fire" to my attention. The wording of the ability, as per the Deathwatch Core Rulebook, is:
"Soak Fire
Action: Reaction
Cost: 2
Sustained: No
Effects: While a good formation covers all angles of attack, it also shields the squad from directed fire. This is especially true of Space Marines, who use their bulk and armour to shrug off hails of bullets, bolts, and beams. A Battle-Brother may use the Soak Fire ability whenever another member of his squad
currently within his Support Range is hit by a Semi or Full Auto fire attack and would be eligible to make a Dodge Test to avoid the attack. These hits are then divided evenly between the original target, the Battle-Brother, and those supporting him, provided they would normally be eligible targets for the attack. Regardless of the number of Battle-Brothers soaking fire, the original target always takes at least one hit. Note that Battle-Brothers soaking fire cannot Dodge attacks allocated to them.
Improvement: If the Battle-Brother is Rank 4 or more, both he and those supporting him may soak single-attack ranged weapons, such as a blast from a lascannon or a sniper’s bullet, dividing the Damage evenly between those involved."
So to clarify, my players are all higher than Rank 4, so they qualify for the improvement.
I have a Kill-Team consisting of five members. They activate the Soak Fire Squad Mode. They are facing off against Obliterators armed with lascannons (which, to my knowledge, deals the highest single target damage in the game). One Obliterator fires his lascannon at a party member, and manages to land a hit (bypassing the Space Marine's Dodge and Force Field). Say he rolls maximum damage (60, Pen 10). Now, because Soak Fire is active, the damage is split among the entire party. That works out to 12 damage apiece, and I'm assuming the weapon's Penetration is still 10. Now, each of my Kill-Team has a Toughness Bonus of at least 8, and access to both Artificer and Terminator Armour.
Power Armour: 8 + Toughness Bonus: 8 = 16 damage mitigation = 6 Wounds
Artificer Armour: 12 + Toughness Bonus: 8 = 20 damage mitigation = 2 Wounds
Terminatour Armour: 14 + Toughness Bonus: 8 = 22 damage mitigation = 0 Wounds.
Keep in mind the following: this all assumes that I'm rolling MAXIMUM DAMAGE with a lascannon (albeit no Righteous Fury), and that none of my Kill-Team has a Toughness Bonus of more than 8.
Here is my question: does the ability mean Damage, or Wounds? I know it says Damage, but if so that seems.....really powerful.
TL;DR: Soak Fire seems really powerful, it takes a lascannon to even hurt a Kill-Team of five Marines. Does Soak Fire's Rank 4 Improvement split Damage, or Wounds?