Of all the rules in wfrp v3, only one set of them really bugs me. Talent socketing. For whatever reason, I cannot wrap my head around how to look at this mechanic in a roleplaying light. I can envision stances as a combination of demeanor and style. The dice allow a high level of improv during gameplay.
I have thought about both dropping them completely or just throwing out the socketing portion of this system. But, this seems to either diminish the characters or enhance them more than I would like.
Can anyone enlighten me as to another way to look at it? How do you make sense of talent socketing in your games from a roleplaying perspective.