So I have a house rule that anytime damage exceeds the AV of a players armor that the armor is reduced by one on the next round. So Power armor has a 10 on the body if you take 15 pts of damage, then on the following rounds you have 9 armor. So on and so forth. To compensate for the extra need for armor I made the jars of cement be able to repair up to 3 armor points.
So far it has made my players think more tactically and engage the enemy in different ways. Also, they invest a lot in repair cement.
Thoughts?