Have you noticed that OZZ117 and Stefan are carrying flamethrowers but on their respective unit cards there is no mention of it in the skill box. So if you use these guys by the book, they have a flamethrower attack without the flame weapon trait. That makes no sense. Would that be another ''printing error?''
Heroes with flamethrowers
Untis with UGLs also do not get special mention of having a grenade weapon, even though Bazooka Joe gets a mention for his grenade launcher.
I agree that consistency would be best, but inconsistency in this matter is unfortunately nothing new.
The rules specify flamethrowers ignore cover and cannot destroy anti-tank obstacles. Flammenwerfer is German for flamethrower. They don't need special definitions to show they are flamethrowers.
UGL's have specific information as ignoring cover as grenade launchers in the Core Revised rules. Grenade Launchers and Grenade Pistols are specified as equivalent to UGL's in the same area, including Joe's.
What I meant is that special weapon types are specified in the skill box of the unit. Take a look at the BBQ card, the flamethrower is clearly stated as a flame weapon. Now check Stefan and OZZ117. You know that they have a flamethrower by looking at the weapon lines but their skill box doesn't specify that it is a flame weapon. So cover saves allowed or not?
I would say that both of these cards are ment to have flame weapons that ignore cover even though the stat card do not make it 100% specific
Gimp said:
UGL's have specific information as ignoring cover as grenade launchers in the Core Revised rules. Grenade Launchers and Grenade Pistols are specified as equivalent to UGL's in the same area, including Joe's.
That was my point - both UGL's and Grenade Launchers are mentioned in the rulebook, but only one (Joe's Grenade Launcher) has special text on the card. It is inconsistent.
And while the rules are certainly there, it would be nice to have more of this stuff on the cards. It makes it easier when playing with new players.
I agree that things should be more consistent but the game is young so problems will be found and will lead to inconsistent print so we as players just need to be familiar with the rules as they are not how they are printed.
Joe's card, as well as the BBQ squad, are from the original printing. The specification on flamethrowers, UGL's, grenade launchers, and grenade pistols, are from Core Revised.
Stefan is an exception, as he was from the initial set of point costs, and doesn't specify his flamethrower as a Flame Weapon like the BBQ squad, but even the original rules specified the same information for flamethrowers, as opposed to flame weapons. Flame Weapon appears to have been dropped after some intial units as superfluous, though it can still be used for weapons that aren't clear. Flame Weapon isn't noted as a special weapon attribute in the books; they specify flamethrowers, so Flame Weapon just gives people a reminder they shouldn't need for actual flamethrowers.
Hmm, yet the most recent card with a Flame Weapon does state it.
I feel there is no change with the revised rules, they just haven't been uniform in what/how they state special abilities.
Fabs said:
Hmm, yet the most recent card with a Flame Weapon does state it.
I feel there is no change with the revised rules, they just haven't been uniform in what/how they state special abilities.
That weapon is described as a napalm thrower, rather than a flamethrower. While many would know they were the same thing, others would not, hence, the description as a flame weapon. If it is a flame weapon that is throwing attacks, anyone that doesn't know what napalm is should still get the idea.
For those who might wonder; yes, I have met wargamers that had no clue what napalm was. A few could even quote Apocalypse Now, but still didn't know what they were saying.
Gimp said:
Fabs said:
Hmm, yet the most recent card with a Flame Weapon does state it.
I feel there is no change with the revised rules, they just haven't been uniform in what/how they state special abilities.
That weapon is described as a napalm thrower, rather than a flamethrower. While many would know they were the same thing, others would not, hence, the description as a flame weapon. If it is a flame weapon that is throwing attacks, anyone that doesn't know what napalm is should still get the idea.
For those who might wonder; yes, I have met wargamers that had no clue what napalm was. A few could even quote Apocalypse Now, but still didn't know what they were saying.
Wargamers aren't as "geeky" as they used to be. No need to actually improve your gaming skill by reading military history. Of course, what gets missed is that the old farts who fought wars with muskets & sabers fought them using the same "rules" that have historically applied to all military actions. Mass, Maneuver, Fire, Concentration, Unity of Command, etc., etc., etc.