I am currently directing a campaign, in middenheim. Some incident happened, and now 2 of my players are suspected of heresy! They are not guilty , but the situation is such that if they get interrogated, it will be very difficult to demostrate that they are not heretics.
lthey were entering Middenheim through the main road, but some witch hunter investigation was been conducted in the road, so important that the road was blocked, even a priest of Morr was there, aparently one important murder at the road was taking the interest of the templars of Sigmar.
This characters, 2 wood elves and 1 high elf, along one Swordmaster of Hoeth, one NPC, were granted passage, beacause they did some bounty hunting, and they made a deal with the guards, that if they killed or catched one wanted criminal, they will get free passage. They did that, but one of them, when they killed the band of criminals, found a box that inside had one warp stone carved with the Tzeench symbol.
This character, a high elf wizard, against any advice, kept the stone with himself, and didnt tell anyone, so when they were entering Middenheim, they catched the attention of a witch hunter, that interrogated their motives for entering the city, especially since the road was blocked.
So, what happen is, the 3 elves found the witchunter, one of the wood elves said some vague reason for entering the city, the witchunter didnt believe a thing, and wanted to interrogate them, although because they were elves, will not torture or harm them, just question them inside the witchunter´s headquarters in the city. The wood elf said " You can check our luggage", but he didnt know that the high elf had the stone!!
So they found the stone, and wanted to imprison them inmediately, and of course that will mean death, so the swordmaster, before they attacked the wizard, attacked the leader of the witchunters, nearly killing it. And the 2 wood elves, surprised and scared, run out of the road, meanwhile the high elf, seen that he will die anyway, eated the stone!
I narrated (although i dont know if it was correct this way) that he mutated and become something similar to a spawn , but more bigger, and that spit fire, a kind of a cruel parody of a dragon (the character was from Caledor, and according to his story, was prophesied that he will find a dragon egg in the old world). He killed another witch hunter and nearly a dozen of the guards and soldiers that defended the gate, but died at the end at the hands of his own protector, the swordmaster, before it was killed by nearly 20 shots of hand guns.
i want that my players reach middenheim, something important will happen, but after this, i dont know how. They can reach it through one difficult road called "Wolf Pass" that is dangerous and lonely, but, what kind of repecursion can this make in them , with regard to the templars of Sigmar in case they make it through?
One Whaaaagh is nearing Middenheim, and they need all the help they can get, but, if one high elf and other elves did something so heretical, i dont know if the witchunters will understand reason, or will punish all the elf community in Middenheim, or even what kind of political ramifications can this lead to. One witchunter survived, although is in very bad shape and with severe burnings in his face, so he can recognize them.
What can i do? I dont want to punish them for the actions of the other player, but dont want to babysit them either, i dont want to save them, but want to know if they have some chances. How do you believe the witchunters will react, and is there any precedent in any novel or story? Anyone that can tell me more about the witchunters, especially in middenheim?
i didnt told all the story, maybe in the future will write it down. Worst still, the other players, 2 priests, one of Ulric and one of Sigmar, are completely oblivious of this, because are not there, but right now the elves are running to them, and if the witchunters pursue them, they will be suspects too.
The sigmar priest has tattoes in all his body, because, according to his story, he was tortured by one sorcerer of Tzeench, and he tattoed symbols to Tzeench in him. The witchunters in Talabecland gave him a letter explaining that he is not heretical, but he has the marks!
I didnt intended that the story evolved like this, i believe tzeench is manipulating the story ![]()
Sorry if i overextended it, just want any opinion and any help, especially from people knowing the lore and the templars of Sigmar way of acting and the extent of their power.