Angelic Despot said:
korknadel said:
I just want to add that I'd rather buy the Guides than a second Core Set, because I find the Guides (the Player's and Creature's mostly) quite useful. I don't like giong through all the cards, so for quick reference the Guides are really helpful for me. And the rules explanations in the Player's Guide are better than those in the Core Set.
That's a perfectly valid observation - I guess it really comes down to what sort of GM you are and what you find most convenient. A couple of things that sway it more towards the cards for me are:
- I don't need to use the book to help me decide what to include. Theme and the story decides that. If you have a fair understanding of the warhammer setting (and like me you intend to adapt it - downplaying or cutting things you don't like, but playing up things you do), then although the background in the creatures' guide may be interesting, it's hardly essential. If you don't know much about the background, then reading it will help you create much more thematic adventures, and so the guide book will be more appealing.
- I need the rules for what I've picked, but what I've picked doesn't depend on the rules. But in play, it's easier to refer to the cards on the table than to keep looking stuff up in a book. So having concluded that I don't really need the book to help me make my choices, nor do I really need it during an encounter when I've got the cards to refer to.
I'm not saying the guide is rubbish (except for the lack of a decent key listing which creature has which actions as standard); just trying to provide information to help you decide in which order you should get things.
You are right, it's not the fluff in the Creature's Guide that's essential and you don't need the Guides after you picked, let' say a creature. But I like the Guides for the picking. That's what I meant. In the Guides you can read all the cards more easily, especially on the bus, in the park, on the balcony -- and that makes preparation more comfortable. Once you picked the actions, spells and things, you get them out of the deck of cards. So at the gaming table I still prefer the cards, but while brainstorming, preparing, searching before the actual game, I find the Guides very handy. So that was my intended point.
And just to be sure: I was talking about getting the Guides rather than a SECOND Core Set, so that doesn't mean instead of the Core Set. I find the Core Set the best entry point.
"the lack of a decent key listing which creature has which actions as standard": Yeah. What a mess. After the updated errata my hope returned that they will fix this with a download sheet. I can't believe that they won't react to this really big issue, that each and every owner of the Creature's Guide (and the Vault) has.