43rd advance gained earlier this session (wrapping up Witch’s Song and Interlude).
Findulas’ player absent – which was a shame. Winds of Change focuses on a wizard character (understandably being from the magic box) but Hans the Wizard has seen lots of attention in last adventure so I rewrote it to still involve wizard but focus more on elf (the cult needs a multi-wind caster as one of their sacrifices and has abducted a wood elf spellsinger who is in Altdorf to attend a “meeting of concerned persons” about the omens of trouble in coming year).
In my own world this is “Strange Winds” not “Winds of Change” to avoid giving away too much in adventure title (we use a private board, my posts here are edited versions of session summaries posted there).
On Festag 7th of Brauzeit Hans the Hierophant Acolyte and Findulas the Wood Elf both have unexpected starts to their morning.
Having seen his mentor Master Wizard Ebbe Strazfurd a couple of days earlier, turning in some tainted items he had collected (a mysterious flask from skaven lair, a book of strange medical lore from Doktor Verfullen), Hans has since been frustrated since with on again/off again commands to attend Strazfurd.
This time the message arrives to rouse Hans at 4:00 am. In the Pyramid, Hans passes through the shadowless halls to Strazfurd’s chambers. Acolytes are bustling about and from their rushed talk realizes an Incantation of Summoning the Serpent is being prepared. [Player gets background note on this – it’s a ritual by rank 3+ wizards where they contribute power to strengthen the protections around the Pyramid, Player note indicates it’s the equivalent of battening the hatches and reinforcing the walls against assault – the Order seems to be taking seriously the idea of a coming threat as indicated in the Mittherbst omens]
There are maps of the Empire and Reikland scattered about with markings representing the winds of magic (Ebbe’s field of study). Has sees lots of markings around Stromdorf, the ones there when he was sent to investigate (how Hans first met other heroes).
Strazfurd evidently forgot he summoned Hans and regards him happening by as fortunate, "Hans boy (always ‘boy’ never a familial ‘my boy’), excellent that you happened by before the Incantation starts. That useless apprentice of mine has legged it, guess he figured he could take a couple of days off during the Incantation. Would you mind, terribly, popping down to the Schmutzplatz in the Oggasse – in the east end of the city, to have a look round for me with your Aethyric Sight. See if you can sketch out any perturbations you can note in the winds, part of my cartographic study of aethyric confluences."
Hans shudders, he well recalls’ Magister Strazfurd’s many theories and the long hours of tedious observation of various phenomenon with his “colour set” – wax writing sticks coloured to match the various winds.
He of course agrees to his Master's instructions and sets off to the Ogasse. On the way out, he passes Wizard Lord Konrad Messner, one of the Patriarch’s lieutenants (Rank 5). He is one of the most influential members of the order, having overseen much of restructuring after the unmasking of van Horstmann. [cf background of Light Order which overlaps with Hans’ background, his first master he was apprenticed too having been swept up in the purge and never heard from since].
Hans realizes he is being "inspected", as Messner casts an appraising eye over Hans, but Hans manages to not quail or otherwise give Messner reason to dwell upon him (after all, his original Master vanished in that purge, Messner almost certainly having played a role). [The character of Messner is from the earlier edition “Spires of Altdorf” book that I use for some general background on city etc.].
Meanwhile, starting a bit later the other heroes were at breakfast, Findulas is surprised to see a tiny shining ball of light buzzing about his head, he and his companions barely make out a tiny humanoid in an aura of light.
It’s a Spite, one of the tiniest of Athel Loren’s nature spirits. Mischievous, dangerous at times, spites are usually found only in swarms (an individual spite has about 2 Wounds and a Toughness of 1, though it is a difficult target being so small [beyond what’s on its creature card/guide entry I would give an extra challenge die to any attempt to target an individual spite simply due to them being so small). They often adopt asrai families or individuals and become their helpers (a mixed blessing). They are more likely to adopt those with magical talents that allow them to call on the power of Athel Loren (Spellsingers, Spellweavers and other asrai magic workers).
He can't communicate with it but the spite seems anxious and keeps buzzing about him and going off, then coming back and buzzing more, going off (in the same direction every time). He surmises its adopted asrai may be in trouble (the Spite would not normally ever leave the side of an asrai it adopts).
[i took some of the ideas about spites from the Wood Elf army book that has background on how they are effectively mini-living-magic-items for asrai spellcasters]
The heroes set off following the Spite, which takes them an odd route, across river to one neighbourhood and then from it to the east. As they approach Sigmar’s Bridge, taking them into the eastern end of city (poorer area) they see Hans ahead of them on the bridge - heading in same direction. They at first think it's following him but it streaks past him.
Evidently, the Spite is heading for the Ogasse too.
Act 1 - Into the Ogasse
Hans magical sight shows him the winds in turmoil around the square ahead, identifiable by its old clocktower landmark. The Spite is "batted back" when it tries to go forwards. Though the winds have no effect on mortal beings, apparently the tiny magical creature is more affected. Hans tries to coax the Spite to enter his cupped hands, intending to try to shield it with a Cantrip (this application a 1D effect) but is unable to convince it of his good intent - it snarls and shows its "less pleasant face".
Perhaps it knows that there are many wizards who would indeed rub their hands together at the thought of getting a spite, a little bit of Athel Loren incarnate, to poke and examine.
[story wise the spite has served its role taking heroes to Ogasse and indicating something likely befell an elf here – where it was separated from its adopted elf spellsinger, the spite not continuing on/being able to explains its need to find help and stops it being a dues ex machine short cut going forward]
So the heroes proceed. Hans' further tests his magical sight and notes that all the winds save Ulgu (that used by Grey Wizards) are involved - it's like onto the disturbance channelling would cause in the wind channelled but many times more powerful. If the winds are just combining and coalescing, eventually (over many years) that could lead to an accumulation of dark magic energy but that is a long term issue. Colleges spotting such things and nipping them in the bud means that doesn't happen in settled regions as a rule.
They come into the Schmutzplatz and see its establishments (Shallyan Soup Kitchen [hospice]*, Rough Tavern*, Pawn Shop, Scribe Shop*, Pet (bird) Shop, Clocktower* Fountain/watch post) and colourful characters (Local Rat Catcher, Tween Beggar Girl, Nearsighted Beggar Woman, Old Whittler Selling Simple Carvings, Wandering Three Fingered Knife-Sharpener, Black Shawled Fortune Teller and Seller of Charms, Stoop-backed, befuddled Old Lady with empty birdcage, Black-Eye Sporting Souse Begging for Coins, Legless Beggar on a Wheeled Flatbed).
I used location cards (marked *) and homemade cards to lay out the square before heroes, along with a little table with these short descriptions of NPC’s that are not particularly “location based” and let heroes choose to investigate by checking out location or chatting up a free floating NPC, they all choose the latter. I liked this approach as relying less on players hearing my verbal descriptions and following up, giving them more clearly their full range of options. I did read out a slightly modified version of the “first seeing the Ogasse” test including cheese wheels etc.].
The clock progresss tracker is also laid out.
The heroes focus on the local characters. Brother Erich talks to the tween beggar girl Anisa who tells him of seeing a man-sized bird monster that carried off her friend Johan (while lightening his purse of 5 silvers - though he has no proof later that was her). Anselm tries to talk to the Rat Catcher, not overcoming the stench coming off him (Resilience check Queasy around him if failing), but does not impress him (strikes the ratcatcher as someone getting above himself) but manages to also speak to the charm seller (verifying no charms are actually magical and scaring her when he starts talking like he has magical sight and thinks she for real), Hans speaks to souse with black eye and discovers the reason he got it was listening too close to Yuri's gang talking about how "that elf was a tough customer".
Anselm got two NPC interactions because of a comet on his first one.
Hoo, hoo - lucky strike! (this was a lucky ‘direct hit’ the souse being the only one who would give such direct info).
The time tracking clock advances and now the heroes decide rather than pursuing separate inquiries they will act together (thus only have one target this hour).
Yuri the Kislevite and his thugs are in the soup kitchen so the heroes enter it, being quite conspicuous in dress and having a young novice engage them over why they're here (since it obviously isn't for the soup and cheese). She thinks they are after the bounty on the Monster of the Ogasse but they say no, they are here to speak to Yuri. They go over and try to engage the Kislevite who wants to talk outside, so they go out and round the corner ("Back Alley" location card).
- a little background for players asking what’s a Kislevite – aside from general info they are positioned as considered by Empire to be dangerous and savage but useful buffer against chaos (Imperials think of Kislevites sort of what elves think of humans overall).
Yuri is not very cooperative and suggests that the heroes don't belong here in the Ogasse. Their fancy clothes might get dirty (might being twisted a bit as said). The heroes aren't taking any "hints" and soon the cudgels come out. Yuri is pullling his punches (e.g., a crit 3 is reduced to 2, though Senor Bitey blocks it for Anselm), however the heroes apparently "don't know how to subdue" (hee hee – that’s a quote from another session long ago). Brother Erich calls on Sigmar and inflicts 3 criticals in one attack (2 of which are permanent criticals, one automatically becoming truly permanent - though it's the Impressive Scar “got this in ally-fight with a Sigmarite”). This is enough to cause the other thugs to make a run for it before they get a chance to do anything [no checks, just my view of what they would do seeing Yuri take that punishment]. Yuri is under a Sluggish condition that makes running for it not feasible, and Anselm (surprisingly) makes an Intimidation check menacing the bare-chested Kislevite with his rapier. Yuri is “taken aback” and “hurt” that the heroes are fighting in earnest this way when he was just trying to “teach them lesson”. “Empire people not so soft after all.”
Yuri admits he and his crew were asked by the pet shop owner Munkhaus to obtain a live elf (and did 2 days ago). What the pet shop owner wanted the elf for Yuri doesn't know. The heroes let him go, warning him to keep quiet. Brother Erich says if he does, perhaps tomorrow he will pray to Sigmar to help heal one of those critical wounds. A check to see if Yuri telling everything etc. fails. Heroes ask if Munkaus has guards or such and Yuri says no, but no one bothers him. People disappear who do. (true enough though Yuri doesn’t say he’s the reason they disappear).
- The heroes really did roll very well on the Sigmarite action inflicting critical wounds, then getting lucky drawing 2 permanents, then a lucky success Intimidating by Anselm (who’s not particularly good at it but challenge dice came up blank). With less spectacular success Yuri would have stayed mum or fed misinformation but with all this going for them, it seemed right to have him cave in after this “triple over the top” set.
A delay means time has worn on and the sun is setting. Shops are closed by the time the heroes go to the pet shop Olde World of Bird. Progressively louder knocking gets no response (though some looks from passersby). Surmising the shopkeeper likely lives in back or upstairs, they go round back and find a back door. Hans tries to pick lock but fails, Brother Erich is debating "doing it Sigmar's way" (breaking it down), when an encounter starts - a feathered humanoid lurks overhead.
In the alley, the evening darkens quickly and heroes must deal with darkness penalties spotting they are about to be attacked and in fight till Hans light helps. Hans is struck by a hurled feather-dart that seems to seek him out (corruption aiding its attack), however the heroes bring the creature down swiftly, it falls at their feet. Hans identifies it as a kind of mutant, one likely twisted by influence of Tzeentch, Changer of the Ways in particular.
[This was a lone feathered fiend, not much of a challenge for the heroes – I call the “holding back” Yuri fight and this, on top of the free floating checks, good enough for 1 Act and a Rally Step to then follow. Note the feathered fiend card says Daemon but the adventure text says the weaker variety is a Mutant, not Daemon, and that’s what Hans’ very successful check tells him].
We break as the heroes decide to enter into the pet shop. Act 2 will follow, after Rally Step.