Second time as GM, feedbacjk please? (Don't read this Esel, contains spoilers) :)

By AstaresVimes, in WFRP Gamemasters

Hi!

As this is my second time as GM, want some advice and feedback on my planned adventure.

The party is consisting of 6 this characters:

Urkel: A cunning doctor and insane madman with strange, dark desires to test all possible experiments with the human body (and other bodies too!). Currently realise that the Aethyr is flowing trough him, he has donate a lot of money to the College of Heavens (think its called) to become a apperentice. Very intelligent but have strange ideas about almost everything.

Wolfgang "Little Brother": Stupid, violent drunkard with a insanely strengh and body (Strengh 6, Toughness 5!). He is constantly drinking beer but is never intoxicated becuse he passes all the resilience tests he is forced to take. He has a good heart, but solve almost every problem with the fists...

Porta: The actual "leader" of the ragtag party. He is nor stupid nor smart, and a strong fighter who prefer his two-handed sword. Very unloyal and "plain" character (in other words, boring).

Emila: A good-hearted Shaylla-priest. Does not really fit in the party. Unlike everyone else, she is a character with good ambitions to be something.

...and one additional character the previous Game Master will play (his nickname is Esel XD).

Porta, Little Brother and Urkel posses around 200 gold each from a previous adventure (that in my opinion ****** the money balance up). In combination with their approch that everything they do must favour themselves, it will be rather hard to kick them out in the world. But this is my idea;

==Spoilers== Donät read this if you live in Sweden, Halmstad

The party is on their way to a village to buy a company (to make more money...). Well there, they realise the village is threatened by some kind of monsters in the woods. They venture out to kill them ( to save their invested company... to save money :( ). When they defeat the monsters (it will be Giant Wolves or Spiders i think), their talents is heard of and they are invited to a personal meeting with Erik von Grimaldius, a noble in a town one days trvel from there. He will give them the task to solve a strange mystery. Something evil is heppening in the Mirrored Marsh, and the players will realise that the monters they fighted had fled from the marsh... (spooky moment). They will solve the problem (have to do something cool, havent figure out what it will be, but it will be related with the rest of the campaign) When they evetually suceeds, Erik will give them more tasks of importance with the promise that if they serve him well, he has friends that can enoble them. They will be sended out on various small adventures with what seems like noble goals, but i reality, they are serving chaos becuse Erik is a insidious Lord of Change in disguise, and has been for many years. Now, the time about to fufill his evil masterplan, and the players will be helping him with it...

Of course this is not a complete campagin by any means, and i will really make the adventures so they give small, fragile clues what is going on, so in the end, when Eriks true form is finally revealed, the players will have that "we should have seen that" feeling.

I have a lot more planning to do, but is this a cool idea or just crap? What should I think of as GM? Please post feedback :)

Edit: Sry so much for bad spelling, was tired when writing and diden't check for mistakes :(

I would always vote for premade adventures, if you are still learning GMing. I would go with EyeForAnEye and then develop a campaign around what happens there.

I love your idea! Although you can give small hints to them, but never something explicit. Let them investigate, or at least have some lead for doing it.

For example, if any of the characters is noble, he should know that it is kind of impossible to "enoble" them, since this rank is given by birth, i believe it is very difficult that they can become nobles, not impossible, but anyone that promise them that, is suspicious.

Also, if your fear is that they settle down with so much money, remember that now they need to care for the thinks they have. Is very easy to be an adventurer when you have nothing to lose, but if you have a family, a house, you priorities change.

i would make them do it, and either forward the time, so some years pass, and they see how they characters evolved or how the times changed, or maybe i will make something happen, so they need to protect ro leave their assets. Just a thought, there are thousands of possibilities, but you already know that, since you villian is a Tzeench worshiper ;)

That sounds like a good start for Erik to be their employer.

I'm with above people I encourage new GMs to use pre-printed adventures. You could try the False Pretenses download as one of your adventures. It's a location with a loose cast of NPCs (especially the bad guy, he could be anyone).

jh