GM Merit Badges - What is *Your* GM Style?

By Doublehex, in WFRP Gamemasters

So I found on Strange Magic a very cool series of GM Merit Badges. I'd thought I would link them here and see how all us GMs compare and contrast with each other. But don't just post the image - tell us how it relates to you!

story.jpg My games will tell an interesting story - I place a huge amount of emphasis on the story of my games. If my players are not just as interested in the plot, the drama, their relationships with the rest of the NPCs, then I see myself as having failed at my job.

map.jpg My games use a pre-made Map and pre scripted content - I see this as directly related to the importance of storytelling in my games. It is hard to tell a good, gripping story when you don't know what is going on. You need to pace, you have to know your NPCs inside and out. Improvising is good for laughs, but for "serious" stories you need to have an outline of the story, with plenty of room for player influence.

disturbing.jpg My games include Disturbing content - This is Warhammer. It comes with the territory! But in my Mage campaign, which deals with the corruption of power, I play this alot in terms of what Mages will do in order to create the "better world".

drama.jpg My games focus on interesting Characters and Drama - Another direct result of the importance of storytelling in my games. I encourage my players to think up of interesting characters, as well as flawed ones, and their inter party and outer party relations are especially emphasized.

bythebook.jpg I play By-The-Book and "rule-zero" is not being used to alter existing rules - I usually don't have major issues with the rules in my games. If I don't like the rules, I don't run it. If I like the setting, I use a different ruleset.


NOPE. Prevention of combats is worth a pound of flesh! Tactics are an important part of my games


Not that any player ever cares..but I try! [weep weep] My games will tell an interesting Story

My 3d props may be something dead I picked up on the side of the road. My games will be Scary

It is a mystery alright! My games focuses on Exploration & Mystery

NOPE There will be Player vs Player combat allowed in my games

UH..er...uh... My games are Safe and you don't need to worry about content or character death

Sure. Whatever. I will Mirror back player ideas I think are interesting in the game

**** straight! I've got a job and 3 kids! My games use a pre-made Map and pre scripted content

I'm a dang TYRANT!!!! Not. The GM is In Charge in my games and "rule-zero" is in effect

I add a lot of improvisation to pre-scripted content, does that count? My games rely on a lot of Improvisation rather than pre scripted content

YEP My games are Gonzo and can include a lot of strangeness

SADLY, the dice fall where they may Characters in my games are Destined for greatness, not random death

Heh heh heh! I roll Dice in the open and don't fudge the results in my games

If farts and crude jokes count My games include Disturbing content

Players focus on interesting characters and drama. Me..ok, so we have wierd NPCs too My games focus on interesting Characters and Drama

Only in basements. Players characters Death is a likely event in my games

Rules? What rules? I play By-The-Book and "rule-zero" is not being used to alter existing rules

Did someone offer me a beer? Yippee! My games are more of the Social, Fun and "Beer & Pretzels" style

jh

Here are my suggestions for the players:

I show up late or not at all for most games

I try to bring humor to the game by being drunk or stoned at the game

I update my character sheet after the game has started

I always need to borrow someone elses book/pencil/dice/girlfriend

I metagame

I create cross table talk when the GM is trying to illustrate tense moments

I like to argue with the GM about every little rule and breath he takes

I whine every time I get hit in combat about the campaign being too unforgiving

I min-max my character just to ruin the game for everyone else, but say it's just how I like to have fun

I play a worthless character that doesn't have anything to do with the current campaign

I'm the reason there is a party tension meter

I believe PvP is the first order of business every game session

I badmouth the game system while we're playing it

I stare at your wife/girlfriend whenever she walks by

I steal stuff from my GMs house

I spill a lot

I'M REALLY LOUD WHEN I TALK AND NO ONE ELSE NEEDS TO EVER TALK

I never paint my mini..what mini? You mean my wet, sticky gum? Yea, I'll use that for my mini.

I use sharpie markers on the GMs battlemat

I smell bad

I tell other players how to play their character

I say, "that could never happen" to the GM all the time

I make inappropriate stereotype jokes

I stop the game to talk about politics

I leave stains on your furniture

I make up the rules as I go

I use camouflage dice so you can never see my results and essentially cheat

My computer holds up the game session

Screw this! Let's go play Star Wars!

I always have blood on my hands.

:)

jh

Those are some interesting and highly irritating merit badges Jay and I will not be showing any of them to my players.

For me:

I earned this nickname...disturbing.jpgMy games are disturbing. I want to make you think in uncomfortable ways and force you to make unsettling moral choices.

It's all Third ed's fault.characterdeath.jpgCharacter death is likely in my games. It wasn't before, but now, definitely...

The Smackdown cometh! incharge.jpgRule Zero is in effect. We can't let the little urchins have too much fun...

That little space between your ears... tactics.jpgWhen players attempt to use ALL their character abilities to overcome their opponents, instead of just the smacky ones, I am well pleased.

Let me spin you a yarn...story.jpgBecause it would hardly be a roleplaying game otherwise. I may use prescripted content, but be prepared to meet PC's you hadn't expected, and the world around you developes just as you do.

Harsh but fair...dice.jpgI tend to let the dice where they may.

I think that's it for me, really.