clarification on healing/lightly wounded

By Savras, in Deathwatch Rules Questions

hi. the techmarine in the campaign i'm DMing just took the auto sanguine talent. it state that the PC is always considered lightly damaged. do this also ilclude the ratio of healing for critical wound ?? or it just allow you to be healed as lightly wounded when you took damage up to your hit point ( but healing critical damage normaly) ?

do i miss something, or the healing process is realy slow? for example, the librarian in my group took 21 hit point of damage, and 4 critical. the first aid of the apo, removed 2 of sayd critical. so, now he is stuck in prolonged care. the first healing from prolonged care, comes after one week, and will heal 2 point of critical damage +1 per degree of succes ( total of 4 in my case). after the first aid and a week of rest he has 19 damage. his lightly wounded level is at theoricaly 24 damage (so he can never de heavy damaged as he has only 21 HP. he can only be critical o lightly damaged right?)

now he has 19 damage and he is lightly wounded so he recover double of his thougness bonus +1 per DOS. (say 10)

after another day he is completely healed. the entire proces took a first aid, one week of extended care, and 2 day of extended care.

am i correct?

also, with the meccanic of fate point, a PC can recover 1d10 HP per fate point per game session ? this surely speed up the healing but may take away a part of usefulness from the apo. he is needed only for the critical damage, an occasional first aid, leaving the big heal to the fate points.

or i am missing something?

thanks in advance and sorry for my grammar and spelling ^^

Savras said:

hi. the techmarine in the campaign i'm DMing just took the auto sanguine talent. it state that the PC is always considered lightly damaged. do this also ilclude the ratio of healing for critical wound ?? or it just allow you to be healed as lightly wounded when you took damage up to your hit point ( but healing critical damage normaly) ?

It includes critical damage.

Savras said:

do i miss something, or the healing process is realy slow? for example, the librarian in my group took 21 hit point of damage, and 4 critical. the first aid of the apo, removed 2 of sayd critical. so, now he is stuck in prolonged care. the first healing from prolonged care, comes after one week, and will heal 2 point of critical damage +1 per degree of succes ( total of 4 in my case). after the first aid and a week of rest he has 19 damage. his lightly wounded level is at theoricaly 24 damage (so he can never de heavy damaged as he has only 21 HP. he can only be critical o lightly damaged right?)

now he has 19 damage and he is lightly wounded so he recover double of his thougness bonus +1 per DOS. (say 10)

after another day he is completely healed. the entire proces took a first aid, one week of extended care, and 2 day of extended care.

am i correct?

also, with the meccanic of fate point, a PC can recover 1d10 HP per fate point per game session ? this surely speed up the healing but may take away a part of usefulness from the apo. he is needed only for the critical damage, an occasional first aid, leaving the big heal to the fate points.

or i am missing something?

thanks in advance and sorry for my grammar and spelling ^^

It's correct. One thing: the healing process you detail is slow but these are the type of wounds that would have torn a mortal man into two seperate pieces. And the Astartes is back to full combat readiness after less than 10 days. Also Apothecaries can get +1d5 to healing. If you are critically wounded and have fate points left, spend them to remove crit points ("It's only a flesh wound") and then let your apothecary work his magic. It's good that marines are difficult to wound out of the mission entirely, they'll be good as new next session. Hope they won't have to burn fate in their next fight due to having no fate points left to spend though.

Alex

can fate point be used to heal even critical wound? iirc u can't. is it been errataed ?

Ah yes, you're right.

Alex

Also, I am pretty sure you get all your fate points back between sessions, which means spending them at the end of a session to recover wounds has no opportunity cost whatsoever. If you wanted to avoid this behaviour as a GM or emphasize grueling attrition you could only restore them at the end of deployments I suppose...

I haven't poured over Deathwatch's verbiage for wounds and healing, in Dark Heresy and Rogue Trader I can't interpret healing Criticals as wounds. "Lightly wounded" applies to when you'd normally have "Heavy wounds" which are different still than being in criticals.

Death Watch, page 204 Using Fate Points and removing damage: "(this cannot affect Critical Damge)".