I'm not a novice gamemaster (ran various D&D-style games, Mutants and Masterminds, only played in Warhammer 2nd edition never ran it), but my group just purchased the 3rd edition set and plan on starting a game. I guess my question is what pitfalls should I plan on seeing? I've got a diverse group and plan on running an Eye for an Eye as a lead up to the Edge of Night.
To run the game, I scanned the map of Ubersreik and blew it up to 30in x 24in and going to use standups to mark the various important locals around town. Planning on doing something similar (but not quite as big) for the estate in an Eye for an Eye.
My group is a good mixture of careers (a dwarf solider, a dwarf smuggler, a Tilean scout, a Rieklander gambler, a initiate of Sigmar, and an Ubersreik watchman) and have generated a few NPCs from the character's background (using an enemies and friends generator from second edition). From a story view, I have most of the character's lined up for good motivations for heading off to the estate in an Eye for an Eye (gambler needs to lay low for a bit, the initiate was asked to check on Sister Sonja, the solider and the scout are mercenaries and the pay's good enough), but having a few issues with the dwarf smuggler. I get the idea that there are low-lifes in every society, but I'm just trying to figure out how the dwarf criminal would interact with the dwarf sector at Ubersreik. They just seem too honorable. I mean, maybe he could play off their honor and scam humans, but that just seems like it'd only work a couple of times.
Anyway, any help or suggestions would be welcome.