How the hell does 'First Aid' actually work?

By GMort., in Deathwatch Rules Questions

I tried searching and couldn't find a particularly clear answer to this question. I thought that it worked basically like this,

Lets say Brother Accidentprone has suffered 3 different wounds of 3, 7 and 9 damage.

Lets also say that Brother Sawbones has an Intelligence score of 40 and has his Narthecium (so +20 to Medicae).

Okay, so Sawbones rolls his single Medicae test (as per the Errata's wording) and needing to roll 60 or less succeeds on his roll. He restores his Intelligence bonus of worth of wounds which is 4, doubled to 8 by his Narthecium. This would completely heal the 3 damage and the 7 damage but would leave 1 point left of the 9 damage. This 1 remaining point of damage now counts as treated and cannot be healed further without extended care but the rest of the damage is healed.

However, my GM says that as the errata states that it's a single Medicae roll that the 3, 7 and 9 would be added together (giving a total of 19, obviously) and that the above specified roll would have restored 8 wounds, leaving 11 classed as 'treated'.

So who's correct or are we both wrong, lol?

Also, If the Apothecary has the 'Enhanced healing' ability is the +d5 added before or after the doubling from the Narthecium?

I'm quite happy to be proved wrong, I'd just like a definitive answer is all ;-)

GMort. said:

I tried searching and couldn't find a particularly clear answer to this question. I thought that it worked basically like this,

Lets say Brother Accidentprone has suffered 3 different wounds of 3, 7 and 9 damage.

Lets also say that Brother Sawbones has an Intelligence score of 40 and has his Narthecium (so +20 to Medicae).

Okay, so Sawbones rolls his single Medicae test (as per the Errata's wording) and needing to roll 60 or less succeeds on his roll. He restores his Intelligence bonus of worth of wounds which is 4, doubled to 8 by his Narthecium. This would completely heal the 3 damage and the 7 damage but would leave 1 point left of the 9 damage. This 1 remaining point of damage now counts as treated and cannot be healed further without extended care but the rest of the damage is healed.

However, my GM says that as the errata states that it's a single Medicae roll that the 3, 7 and 9 would be added together (giving a total of 19, obviously) and that the above specified roll would have restored 8 wounds, leaving 11 classed as 'treated'.

So who's correct or are we both wrong, lol?

Also, If the Apothecary has the 'Enhanced healing' ability is the +d5 added before or after the doubling from the Narthecium?

I'm quite happy to be proved wrong, I'd just like a definitive answer is all ;-)

Astonishingly I think you might be right (astonishing because I previously would have agreed with your GM). The Core rulebook says that 1st Aid may be applied to each wounds once. Your GM's ruling makes that into applying it once to each "wound group" only. Note that the errata says "can be used", it's merely a speeding up option. Personally I would roll per wound as it does not take that much time after battle and I would probably use the modifiers from Dark Heresy's IHB to make it a bit more challenging for the Apothecary.

Alex

I don't have anything to back up this statement other then my own opinion, so take that for what it's worth.

I would tend to side with the GM on this one. The single Medicae roll being applied to the total damaged suffered.

As to the enhanced healing, I would saw that the +d5 would be applied AFTER the doubling.

In keeping with the peace, bring it up with your GM outside of the gaming session, and agree on how things should be handled. So long as everyone is on the same page and is enjoying themselves, then the game is worth while.

The reason I side with the GM is that if the single roll was applied to each damaged suffered individually, any Marine would be **** near unkillable. With how most damage is handled, the GM would have to throw wave after wave of highly over powered enemies. Depending on the style of game that the GM and the players are trying to run, should be the determining factor in how damage is handled. If you want the Kill Team to be wading through enemies and emerging as the glorious champions of the Emperor, or as a smaller tactical team who might have to struggle to take down the Tyranid invasion.

I was only commenting on what is RAW, not on what interpretation might make more sense game-wise. Take a look at the original rules in the core rulebook, then at the errata - GMort is right.

Alex

alway done it the GM's way, all wounds pooled together, as there is only so much even a space marine can shrug off with some band-aids. though as some one mentioned earlier, Inq. Handbook from DH has a option for dividing wounds into damage types, where you can make a check for all rending wounds, then impact, and so on.

Likewise, as wounds are all tallied together so they are all treated together.

The way we read it in the Book and the Errata is it applies to Wounds Currently Taken. EG.... Brother Accident Prone has taken 12 Wounds (Damage) Brother SawBones rolls his Medicae for FirstAid and passes healing Int bonus (X2 w/narthecium) Damage (usually 8). The remaining 4 Wounds now count as Treated. Brother AccidentProne takes another 6 Wounds (Damage) later (taking him to 10 total Wounds deducted from his Full Health total)and again is tended by Brother SawBones. Again the Apothecary succeeds and heals Int bonus X2 (again 8 Damage). However only the freshly taken 6 Wounds would be healed by the First Aid because the other 4 already count as Treated.

Hope this helps.