Flamethrowers on Heros?

By ReaverRandall, in Dust Tactics Rules Discussion

So on the flamethrower weapon stats card it shows you get to take one shot per health/wound in the squad. Does this mean if you shoot a flamethrower at a Hero with 4 wounds you get to take 4 shots or is it just 1 shot per model?

So for example:

Markus is joined with his full squad of apes and gets targeted by a BBQ squad's flamethrower. Does the flamethrower get 4 shots; one for each of the models in the Squad, or does it get 6 on Markus and 3 on the other apes?

Also how does Damage Resilient work regarding FT and Grenades and Phasers. In the RB it only says you cannot take cover saves against these weapons. If your unit has DamRes do you still get to roll a save against these weapon types?

thanks guys!

1 die per figure. If you have a full squad of 5 and 1 hero, you get 6 die.

While Damage Resilient works like Soft Cover, it is NOT cover, it is a Skill, so weapons that ignore cover do not ignore Damage Resilient.

Here's a different question, but which fits under this topic:

Say you have a squad standing on a square. On that same square you also have a hero, not attached to that squad, just sharing the same space as heroes are allowed to do.

- If you attack that squad with a flamethrower, do you also hit the hero?

- If you attack a square behind the squad with a napalm thrower, thus hitting the squad's square as well, do you roll against both the squad and the hero?

I have no doubts on the 2nd case as the rules say "inflict damage on all units in spaces between the attacking unit and the target unit".

But with the 1st case, the rules would suggest the answer is NO. Rules say "roll “X” dice for each targeted miniature", and you can only target a single unit at a time. It just seems strange to me that the famethrower would not engulf the entire square in flames.

From how the rules are written, I would say the hero wouldn't get hit if targetting the squad.

This would be consistent with ammo crates. If you use the flamethrower on a squad in the same square as an ammo crate, it doesn't hit the ammo crate too, as you aren't allowed to target both with a single weapon line, even though they're both in the same square.

Makes sense. Tks.

Though, in light of that, what if it's the 2nd case, targeting the square behind the squad, and there's an ammo crate in the square together with the squad and hero, would it get hit as well?

An ammo crate and hero arn't the same example though. If a hero and squad are in the way of the shot both would get hit, but if there was also an ammo crate there, the crate would not get hit. So you can't apply that logic to the target square.

By a strict reading of the rules, no, it wouldn't hit the ammo crate because the rules say "units" or something like that, I believe.

In general though, I've never really thought of it. To me, ammo crates and tank traps are something that always have to be explicitly targetted to be hit.

Yeah, I agree with all of you, I just wanted to check.

The firer could arguably declare the two units were his two targets, but nothing specifies you can target the two separate units together and still pass through to affect another unit. The examples shown for flamethrowers let you choose a single path of units to the target, even when multiple units would be between the attacker and declared target.

If a flamethrower could do that, it would make no sense not to allow artillery to affect multiple units sharing the same space, as artillery's area of effect is significantly greater than a flamethrower's.

Yeah, I guess this is one of those cases where you kinda have to ignore the reality of the situation in favor of rule simplicity.