So I've been playing around with the idea of more commands to issue beyond Overwatch. So that's how Take Cover! came to mind.
Issued when OW is, for 1 CP, a character may be issued TC. Character Taking Cover adds +1 or 2 dice to ranged attack shock rolls (excluding mental weapons), but uses lowest movement values for the turn.
Along with this, Orders (overwatch & take cover) are placed face-down next to character when issued and revealed immediately when an enemy character is in LOS or that character would be activated. They are lost when either that character is wounded or the game round ends.
Haven't been able to test too many games with this and even if i did it would be in a bubble. SO are there any game-breaking issues or general problems this could cause that you can think of?
I guess the thing most attractive to me about this idea is that while everyone knows SOME command was issued to a character, you dont know what it is until youre on their path. I suppose Take Cover would favor the Reich more so than others with more H2H & mental weapons...but really i only ever use OW with them for the schocktruppen