Story/Encounter Mode Standee

By Amehdaus, in WFRP Gamemasters

I plan to make a standee to represent the current status between story mode and encounter mode. Just a strong raised visual just in front of the GM screen that I can flip to the accurate side to make sure everyone's on the same page.

I hit a block deciding what colors to use to represent each. My gut said Red (Encounter) || Green (Story), but I want to keep the color visuals different than Reckless/Conservative.

With this in mind, any advice on what colour scheme I might consider that doesn't overlap with the colors of game components and the mental associations (thus ruling out Blue, Green, Red, Purple, Yellow, Black and White)?

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(If the space seems worth using, I am also considering using similar standees to represent some global elements such as weather and lighting, but that's a bridge to cross when ready)

Story mode is kinda brown to me. Warm, grounded and slow.

Encounter. Hm. Orange?

Thank you, Socratim. Your reply trigger some brainstorming and inspiration to try a card that looked normal/muted/brown and a translation that was warm (on fire) -- didn't end up keeping the fire motif, but some experimentation resulted in:

Front:
Front

Back:
Rear

I didn't get the color associations I'd wanted initially, but the standee should do well as a visual aid, I hope.

I'm intrigued by this, I might use the blood bowl "coin" to represent same.