hi there,
as one of my PC is growing into a wealthy smuggler, he's asking for recruiting bodyguards to protect him against other villains or maybe bounty-hunters.. I'm pretty reluctant in giving him full control a 2nd and possibly third character, and dont really want to play these NPC myself (what actions they have/they spend/ fatigue/stress/wounds and so on..)
I'm thinking about an abstract NPC that would work this way :
- NPC is figured by a single card.
- NPC has only 2 stats ; Loyalty (LY) and Health (HE) ; may health reach 0, he dies ; may loyalty reach 0 he leaves the party
- NPC has a number of "actions" (varying on the NPC type and strength) that can be used by the PC, for a given cost of LY
sample action for mercenary :
"+1 purple on an incoming melee attack -2LY"
"+2 white on a melee attack, -1LY"
"soak 2 wounds, -2HE -1LY"
other sample actions :
roadwarden : "+2 white to nature lore while travelling -1LY"
acolyte "+1white to a prayer, -1LY"
- NPC lose 1 Health for each comet when helping in defense, and 1 health for each chaos-star when helping in attack
- Health may go up with healing (indeed!), Loyaly may go up with paying a salary (money, typically) sample : +5LY for 1gp
- optional : Loyalty may go 1 down every (week, day, encounter, your choice)
your thought ?