Hi all,
The DM for the group I'm part of has implemented a more variable damage system for combat.
To do this we talked it over and the final decision was that the weapon damage would be as per the weapon damage in the book (e.g 5 for hand weapons) but you roll the Str or other Stat to get the final result. This roll is using Fortune Dice and any results (hammer or empirial eagle) is another 1 to the damage.
So far it seems to work very well. It means that the really hard hitting monsters may only just catch you or they get an awesome result and do a lot of damage. Much more interesting.