Hey all,
Ran my first game in a year this last weekend. As predicted, the party behaved unpredictably. So, any suggestions for getting it back on track would be appreciated.
Scenario: Small town in the Reikwald. Merchant find's ancient weapon in cave next to cache of warpstone. One thing leads to another. Soon, all of his family are mutants. They discover ritual for summoning daemon (I loosely ripped this from the Eye For An Eye scenario). For reasons too long to go into, they want to summon the daemon. They need to sacrifice a demi-human while Morrsleib is full on mid-winter's night for the ritual to be successful and they have captured a couple of them (elves, that is). Set up clues and rumors for PCs to follow to find the cave and prevent the sacrifice,
Now it goes off the rails: PCs roll into town seeking shelter in the middle of blizzard the day before mid-winter. One sees the cart holding the heavily manacled elves pull through town. Instead of pumping the innkeep and patrons for information and then bedding down for the night they decide that these elves cannot be criminals and must be saved. Stat. Instead of bedding down for the night, they charge out into the blizzard to the merchant's house (after doing some small amount of innkeep-questioning). Two PCs break into the basement while the dwarf knocks on the front door and tries to distract the merchant plus family. The two other PCs, via some amazing rolls, manage to free the elves but (due to banes) alert the household to their presence. Shenanigans occur and PCs plus captive elves escape but dwarf is captured. Gaming session ends on cliff hanger.
So, I want to get the dwarf back into play ASAP so that the player running him is not bored out of his shorts. Otherwise, I would continue the scenario as before because a dwarf works just as well in the ritual as an elf. Now that things went to pot, I've decided that only an elf will do for the ritual and am thinking about perhaps setting up a hostage exchange scenario either in town square or at the merchant's house or at the inn.
Problems:
1) The rest of the town believes that the elves are criminals and will be inclined to act against the PCs (who really don't know if the elves are innocent are not) once it is shown that the PCs broke into the merchant's house to free the prisoners.
2) There is the worst ice-storm / blizzard of recent memory going on outside.
3) The previously captive elves are pretty beat up and near death (a third one died of exposure earlier)
4) I am playing with guys who are used to D&D and seem to have an inflated sense of how badass their characters are versus ordinary folk and so, even in a hostage exchange situation, may be tempted to be frikkin' retarded.
5) The dwarf had been drugged and placed in heavy chain manacles on feet and hands. Him escaping by himself seems rather unlikely.
Suggestions? If y'all have any imaginative suggestions for this predicament, I'd appreciate it. Remember, I want the dwarf to get back with the party ASAP because being a hostage for an entire gaming session kind of sucks ... even if he did cause it to happen to himself.
Thanks in advance for your help!
Smythe